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authorJustin Clark-Casey (justincc)2011-08-03 23:20:36 +0100
committerJustin Clark-Casey (justincc)2011-08-03 23:20:36 +0100
commit61d49d4f63eafa68d0b63877029da3475d977263 (patch)
treea1d6f6c51ac50a9b9920f4dcd74765e5ad70feee /OpenSim/Region/Framework
parentextend move test to check avatar is moving in the right direction after setti... (diff)
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rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs32
1 files changed, 31 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index 21a755f..fa8d6b6 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -32,9 +32,39 @@ namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public interface INPCModule 33 public interface INPCModule
34 { 34 {
35 /// <summary>
36 /// Create an NPC
37 /// </summary>
38 /// <param name="firstname"></param>
39 /// <param name="lastname"></param>
40 /// <param name="position"></param>
41 /// <param name="scene"></param>
42 /// <param name="cloneAppearanceFrom">The UUID of the avatar from which to clone the NPC's appearance from.</param>
43 /// <returns>The UUID of the ScenePresence created.</returns>
35 UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom); 44 UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom);
36 void Autopilot(UUID agentID, Scene scene, Vector3 pos); 45
46 /// <summary>
47 /// Move an NPC to a target over time.
48 /// </summary>
49 /// <param name="agentID">The UUID of the NPC</param>
50 /// <param name="scene"></param>
51 /// <param name="pos"></param>
52 void MoveToTarget(UUID agentID, Scene scene, Vector3 pos);
53
54 /// <summary>
55 /// Get the NPC to say something.
56 /// </summary>
57 /// <param name="agentID">The UUID of the NPC</param>
58 /// <param name="scene"></param>
59 /// <param name="text"></param>
37 void Say(UUID agentID, Scene scene, string text); 60 void Say(UUID agentID, Scene scene, string text);
61
62
63 /// <summary>
64 /// Delete an NPC.
65 /// </summary>
66 /// <param name="agentID">The UUID of the NPC</param>
67 /// <param name="scene"></param>
38 void DeleteNPC(UUID agentID, Scene scene); 68 void DeleteNPC(UUID agentID, Scene scene);
39 } 69 }
40} \ No newline at end of file 70} \ No newline at end of file