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* Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)2011-12-031-11/+46
* Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionar...Justin Clark-Casey (justincc)2011-12-031-4/+2
* Add agent circuit number checks to TestCloseAgent()Justin Clark-Casey (justincc)2011-12-031-0/+4
* Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7Justin Clark-Casey (justincc)2011-12-031-7/+5
* Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...marc2011-12-031-1/+9
* Update SP.PhysicsCollisionUpdate() doc.Justin Clark-Casey (justincc)2011-12-031-2/+5
* Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...Justin Clark-Casey (justincc)2011-12-031-0/+4
* Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2011-12-032-2/+75
* Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...Justin Clark-Casey (justincc)2011-12-031-2/+2
* For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)2011-12-032-23/+28
* refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...Justin Clark-Casey (justincc)2011-12-031-14/+12
* Do a cagent.Anims != null check in SP.CopyFrom()Justin Clark-Casey (justincc)2011-12-031-1/+3
* Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...Justin Clark-Casey (justincc)2011-12-031-3/+8
* Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)2011-12-032-12/+13
* Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-023-16/+23
* Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...Justin Clark-Casey (justincc)2011-12-021-3/+0
* minor: formatting changes in Scene.PacketHandlers.csJustin Clark-Casey (justincc)2011-11-261-5/+5
* Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().Justin Clark-Casey (justincc)2011-11-261-58/+0
* Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...Justin Clark-Casey (justincc)2011-11-251-2/+2
* Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...Justin Clark-Casey (justincc)2011-11-241-4/+2
* When setting packet level logging via "debug packet", apply to all clients, n...Justin Clark-Casey (justincc)2011-11-241-14/+10
* Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)2011-11-224-29/+22
* Chain SOP constructors together rather than having copy/paste codeJustin Clark-Casey (justincc)2011-11-211-14/+5
* refactor: Make SOP.Description an automatic propertyJustin Clark-Casey (justincc)2011-11-211-6/+3
* Remove unused PhysicsActor.SOPDescriptionJustin Clark-Casey (justincc)2011-11-211-11/+2
* Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff...Justin Clark-Casey (justincc)2011-11-191-2/+6
* Don't register a region twice on both official registration and maptile regen...Justin Clark-Casey (justincc)2011-11-191-7/+5
* If the entire simulator is shutting down then don't bother to unload the scri...Justin Clark-Casey (justincc)2011-11-171-10/+16
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-163-3/+11
* Call public ForEach instead of using m_entities directly. No semantic changes...Dan Lake2011-11-161-2/+2
* In AddNewClient, iterator over copy of entities rather than copying under rea...Dan Lake2011-11-151-2/+3
* Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)2011-11-151-1/+3
* Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)2011-11-152-4/+12
* Removed unused and mostly commented out SceneCommunicationService methodsJustin Clark-Casey (justincc)2011-11-152-116/+3
* Remove unused RegionCommsListener/IRegionCommsListener.Justin Clark-Casey (justincc)2011-11-151-3/+0
* remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)2011-11-153-10/+6
* For clients that are entering a simulator from initial login, stop executing ...Justin Clark-Casey (justincc)2011-11-151-4/+6
* Add test for removing a friendship.Justin Clark-Casey (justincc)2011-11-141-0/+11
* Merge branch 'remove-scene-viewer'Dan Lake2011-11-146-409/+22
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| * Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake2011-11-116-409/+22
* | Improved method doc for AddFriend() - it actually does set up a two-way relat...Justin Clark-Casey (justincc)2011-11-141-5/+2
* | Add test for adding a friend whilst onlineJustin Clark-Casey (justincc)2011-11-141-0/+14
* | Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)2011-11-141-0/+2
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* extract common ScenePresence setup code into Init() method for ScenePresenceS...Justin Clark-Casey (justincc)2011-11-111-39/+31
* add SP.PhysicsActor checks to other sit/stand testsJustin Clark-Casey (justincc)2011-11-111-0/+4
* add sit and stand on ground testJustin Clark-Casey (justincc)2011-11-111-0/+23
* extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)2011-11-111-12/+19
* As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)2011-11-111-6/+5
* remove unncessary IClientAPI parameter from SP.SendSitResponse()Justin Clark-Casey (justincc)2011-11-111-4/+3
* As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)2011-11-112-228/+198