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authorJustin Clark-Casey (justincc)2011-11-21 17:47:30 +0000
committerJustin Clark-Casey (justincc)2011-11-21 17:47:30 +0000
commite0887944a0fe1fa6d695a3dd7ca536ede9968de2 (patch)
tree4326cab2ed84710af13de068575b6492c4a3188d /OpenSim/Region/Framework
parentInstead of generating a new list for bad characters on every physics pass, ke... (diff)
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Remove unused PhysicsActor.SOPDescription
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs13
1 files changed, 2 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4e79311..d2b4fb2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -909,15 +909,7 @@ namespace OpenSim.Region.Framework.Scenes
909 public string Description 909 public string Description
910 { 910 {
911 get { return m_description; } 911 get { return m_description; }
912 set 912 set { m_description = value; }
913 {
914 m_description = value;
915 PhysicsActor actor = PhysActor;
916 if (actor != null)
917 {
918 actor.SOPDescription = value;
919 }
920 }
921 } 913 }
922 914
923 /// <value> 915 /// <value>
@@ -1543,8 +1535,7 @@ namespace OpenSim.Region.Framework.Scenes
1543 // Basic Physics returns null.. joy joy joy. 1535 // Basic Physics returns null.. joy joy joy.
1544 if (PhysActor != null) 1536 if (PhysActor != null)
1545 { 1537 {
1546 PhysActor.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info 1538 PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
1547 PhysActor.SOPDescription = this.Description;
1548 PhysActor.SetMaterial(Material); 1539 PhysActor.SetMaterial(Material);
1549 DoPhysicsPropertyUpdate(RigidBody, true); 1540 DoPhysicsPropertyUpdate(RigidBody, true);
1550 PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); 1541 PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);