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* SOG: tell physics about when we want a force or a impulse. (sorry add to cha...UbitUmarov2012-05-051-2/+4
* Add the default animation to the child agent data updateMelanie2012-05-041-0/+3
* Reverse the order of physics event unsubscription to allow GC. Adapted from U...Melanie2012-05-041-2/+2
* Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie2012-05-041-1/+13
* Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...Melanie2012-05-042-28/+8
* *TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...UbitUmarov2012-05-042-8/+28
* SOG copy bug fix, now new group has own empty list of sitted avatars. Also ch...UbitUmarov2012-05-041-12/+54
* Stabilize sit position on region crossingMelanie2012-05-031-1/+7
* Clear permissions given to the object we stand up fromMelanie2012-05-031-1/+25
* Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-021-4/+12
* Merge branch 'ubitwork' into avinationMelanie2012-05-021-2/+14
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| * llGetGeometricCenter...UbitUmarov2012-04-291-2/+14
* | Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie2012-05-022-0/+4
* | Fix saving of attachment positionsMelanie2012-05-011-1/+1
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* remove repeated set of group rotation to physicsUbitUmarov2012-04-291-2/+3
* SOG bug fix in group rotations updatesUbitUmarov2012-04-291-4/+6
* fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-282-3/+70
* testUbitUmarov2012-04-271-3/+0
* testUbitUmarov2012-04-271-12/+9
* testUbitUmarov2012-04-271-1/+1
* itestUbitUmarov2012-04-271-2/+3
* itestUbitUmarov2012-04-271-2/+5
* testUbitUmarov2012-04-271-2/+2
* testing....UbitUmarov2012-04-271-15/+24
* testingUbitUmarov2012-04-271-1/+1
* TESTINGUbitUmarov2012-04-271-4/+4
* TEST more changesUbitUmarov2012-04-271-1/+2
* TEST more options to avnLocalTeleportUbitUmarov2012-04-271-4/+9
* TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...UbitUmarov2012-04-271-0/+22
* Help big boobies to dance (avatar visualParams). May not persist and need mor...UbitUmarov2012-04-261-1/+1
* set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov2012-04-251-5/+7
* SOG bug fix in UI object changesUbitUmarov2012-04-241-11/+20
* fix animations if sited in ground alsoUbitUmarov2012-04-241-1/+1
* "save the catgirls"UbitUmarov2012-04-242-18/+13
* display heatbeat sleep time in stats. This may not be good for general use, ...UbitUmarov2012-04-241-0/+5
* fix Simulation time reportUbitUmarov2012-04-241-0/+7
* some reduction on time resolution efects on spare time reportUbitUmarov2012-04-241-4/+8
* *testing* changed stats time reports to be per reported frame and not acumul...UbitUmarov2012-04-241-11/+64
* fix a bug i added fixing another....UbitUmarov2012-04-221-2/+5
* changed seletion code. SOP now knows about parts selection. UI actions are se...UbitUmarov2012-04-203-24/+104
* changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...UbitUmarov2012-04-192-13/+40
* Allow setting a specific target velocity on TeleportWithMomentumMelanie2012-04-181-1/+11
* Prevent objects rezzed in sim from being seen as attachments and becoming une...Melanie2012-04-171-0/+6
* added suport funtions for ubitODE raycastFilteredUbitUmarov2012-04-161-0/+13
* Use chode character actor.SetMomentum() to force full restore Velocity in sce...UbitUmarov2012-04-141-1/+3
* Use presence absolute position to request raycast to camera. Used m_pos maybe...UbitUmarov2012-04-131-3/+11
* don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea...UbitUmarov2012-04-131-2/+3
* make llGetGeometricCenter() work as in current SL. Now this is not real geom ...UbitUmarov2012-04-092-10/+49
* sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop....UbitUmarov2012-04-091-263/+147
* Merge branch 'master' into careminsterMelanie2012-04-076-59/+218
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