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authorUbitUmarov2012-04-27 08:11:18 +0100
committerUbitUmarov2012-04-27 08:11:18 +0100
commit03450dee39460f92d293621bb2fbcf93582397fc (patch)
tree7f0c5e45ba34e607bf020fec06ea9989308036a7 /OpenSim/Region/Framework
parentubitODE fix don't report colisions with a volume detector ( only report to it ) (diff)
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testing....
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs39
1 files changed, 24 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 37196b0..32a17ce 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1099,27 +1099,36 @@ namespace OpenSim.Region.Framework.Scenes
1099 SendTerseUpdateToAllClients(); 1099 SendTerseUpdateToAllClients();
1100 } 1100 }
1101 1101
1102 public void avnLocalTeleport(Vector3 newpos, Quaternion? newrot,Vector3? v, bool Stopit) 1102 public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY)
1103 { 1103 {
1104 CheckLandingPoint(ref newpos); 1104 CheckLandingPoint(ref newpos);
1105 AbsolutePosition = newpos; 1105 AbsolutePosition = newpos;
1106 1106
1107 if (newrot.HasValue) 1107 if (newvel.HasValue)
1108 { 1108 {
1109 // TODO 1109 if (newvel == Vector3.Zero)
1110 } 1110 {
1111 if (PhysicsActor != null)
1112 PhysicsActor.SetMomentum(Vector3.Zero);
1113 m_velocity = Vector3.Zero;
1114 }
1115 else
1116 {
1117 if (rotateToVelXY)
1118 {
1119 float x = ((Vector3)newvel).X;
1120 float y = ((Vector3)newvel).Y;
1111 1121
1112 if (v.HasValue) 1122 x = 0.5f * (float)Math.Atan2(y, x);
1113 { 1123 y = (float)Math.Cos(x);
1114 if (PhysicsActor != null) 1124 x = (float)Math.Sin(x);
1115 PhysicsActor.SetMomentum((Vector3)v); 1125 Rotation = new Quaternion(0f, 0f, x, y);
1116// m_velocity = (Vector3)v; 1126 }
1117 } 1127
1118 else if (Stopit) 1128 if (PhysicsActor != null)
1119 { 1129 PhysicsActor.SetMomentum((Vector3)newvel);
1120 if (PhysicsActor != null) 1130 m_velocity = (Vector3)newvel;
1121 PhysicsActor.SetMomentum(Vector3.Zero); 1131 }
1122 m_velocity = Vector3.Zero;
1123 } 1132 }
1124 1133
1125 SendTerseUpdateToAllClients(); 1134 SendTerseUpdateToAllClients();