aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework (follow)
Commit message (Collapse)AuthorAgeFilesLines
* actually remove the use of random on persist timmingsUbitUmarov2012-11-021-4/+6
|
* Create a new random when needed using normal time based seed instead ofUbitUmarov2012-11-021-2/+5
| | | | reusing a shared one than may not be valid
* Merge branch 'avination' into ubitworkUbitUmarov2012-10-305-16/+55
|\
| * Set the script state to new rez when a scriptis saved, rather than region start.Melanie2012-10-281-1/+1
| | | | | | | | Prevents CHANGED_REGION_RESTART being sent to scripts when saving.
| * Add a property to determine if a link set is stored in the database. Also, fixMelanie2012-10-281-0/+13
| | | | | | | | | | a bug where "Force object permissive" god action would fail to reset child prim permissions.
| * Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-1/+4
| | | | | | | | it's being iterated
| * Merge branch 'ubitwork' into avinationMelanie2012-10-191-3/+4
| |\
| * \ Merge branch 'ubitwork' into avinationMelanie2012-10-173-23/+36
| |\ \
| * | | Fix perms when linking an object. Set root part perms to the permsMelanie2012-10-144-14/+29
| | | | | | | | | | | | | | | | | | | | of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August.
| * | | Change permissions on child prim inventory items when god mode "forceMelanie2012-10-082-2/+10
| | | | | | | | | | | | | | | | permissive" is used.
* | | | more debugUbitUmarov2012-10-281-0/+2
| | | |
* | | | remove pre physics build testingUbitUmarov2012-10-281-1/+1
| | | |
* | | | Add some extra debug on scene closeUbitUmarov2012-10-281-1/+9
| |_|/ |/| |
* | | extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
| |/ |/|
* | normalize quaternion.Slerp outputsUbitUmarov2012-10-102-0/+2
| |
* | bug fix + make costs visible for testingUbitUmarov2012-10-071-4/+9
| |
* | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-072-19/+23
| | | | | | | | now
* | Merge branch 'avination' into ubitworkUbitUmarov2012-10-052-16/+29
|\ \ | |/
| * Allow default animation to be stopped to be replaced with another one.Melanie2012-10-042-16/+29
| | | | | | | | Fixes Mantis #6327
* | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-031-0/+2
|/ | | | for all physics engines)
* add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov2012-09-241-4/+15
| | | | | of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
* Merge branch 'ubitwork' into avinationMelanie2012-09-241-1/+1
|\
| * If an asset upload transaction doesn't exist for a CreateInventory request,Melanie2012-09-241-1/+1
| | | | | | | | simply process it as if UUID.Zero had been given.
* | Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie2012-09-231-4/+4
|/ | | | We can't put it back so we don't need to know.
* Make IncomingCloseChildAgent not send a stop packet. This may preventMelanie2012-09-161-1/+1
| | | | a viewer from being logged out after an otherwise successful teleport.
* Wait a bit longer for new scene presences to aid tps into laggy regionsMelanie2012-09-141-1/+1
|
* Add the option to have variable costing for uploadsMelanie2012-09-111-2/+2
|
* One more redundante ParcelProprieties on loginUbitUmarov2012-09-071-0/+2
|
* remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov2012-09-071-1/+3
| | | | since this is already on own thread and its at the end of it.
* Make friend notifies and closing child agents async because both canMelanie2012-09-041-1/+1
| | | | block the heartbeat thread if the sim being contacted is unresponsive
* Merge branch 'ubitwork' into avinationMelanie2012-09-041-1/+2
|\
| * a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-041-1/+2
| | | | | | | | flight. FS 4.2.2 does not.
* | Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie2012-09-042-3/+3
| | | | | | | | it's own sub-method
* | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie2012-09-031-14/+17
|/ | | | not yet initialized
* Merge branch 'avination' into ubitworkUbitUmarov2012-08-311-5/+55
|\
| * Merge branch 'ubitwork' into avinationMelanie2012-08-303-35/+38
| |\
| * | Sequence inventory descendents requests to reduce inventory server load andMelanie2012-08-301-5/+55
| | | | | | | | | | | | movement lag.
* | | move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov2012-08-303-4/+8
| |/ |/| | | | | newgroup information avaiable.
* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-08-301-1/+2
|\ \ | |/
| * Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-08-295-134/+424
| |\
| * | Fix a nullref while object is being createdMelanie2012-08-281-1/+2
| | |
* | | [possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov2012-08-303-35/+38
| |/ |/| | | | | | | fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
* | A few more changes to keyframesUbitUmarov2012-08-293-64/+116
| |
* | [Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov2012-08-291-115/+165
| | | | | | | | crossing retries and not still another thread, etc...
* | [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-285-111/+299
|/ | | | threads overlaps, some null objects exceptions, region crossing...
* fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov2012-08-261-2/+2
| | | | DataFormat enum, using values from the KFM constants
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-233-3/+39
|
* Make terrain save every 1000 frames instead of every 50. Database load is a ↵Melanie2012-08-221-1/+1
| | | | sim killer.
* Fix group return stuffMelanie2012-08-211-1/+1
|
* Cause a persistence save if prim flags changeMelanie2012-08-211-0/+2
|