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My fork of OpenSim for IG and MG, called SledjChisl.
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*
eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...
Justin Clark-Casey (justincc)
2011-08-04
1
-3
/
+4
*
Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
Justin Clark-Casey (justincc)
2011-08-03
1
-6
/
+16
*
remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2011-08-03
1
-12
/
+12
*
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
/
+31
*
refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
2
-36
/
+12
*
get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
2
-3
/
+6
*
Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
2011-08-03
2
-19
/
+29
*
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2011-08-03
2
-12
/
+30
*
Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
2011-08-03
2
-17
/
+40
*
get autopilot/go here to work immediately.
Justin Clark-Casey (justincc)
2011-08-03
1
-3
/
+7
*
refactor: Move update_movement_flag and the final check inside the m_allowMov...
Justin Clark-Casey (justincc)
2011-08-03
1
-5
/
+5
*
refactor: move out code from HandleAgentUpdate() which processes updates to m...
Justin Clark-Casey (justincc)
2011-08-03
1
-98
/
+116
*
Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2011-08-02
3
-72
/
+53
*
Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
2
-4
/
+4
*
Get osNpcCreate appearance working with avatars that are currently in the scene.
Justin Clark-Casey (justincc)
2011-08-01
1
-2
/
+7
*
Comment out SOP logging message I accidentally left in
Justin Clark-Casey (justincc)
2011-07-31
1
-1
/
+1
*
refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...
Justin Clark-Casey (justincc)
2011-07-31
1
-71
/
+86
*
minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
2011-07-30
1
-1
/
+0
*
When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...
Justin Clark-Casey (justincc)
2011-07-29
1
-4
/
+8
*
Pass the first name and last name from the agent circuit data to the authoriz...
Justin Clark-Casey (justincc)
2011-07-23
1
-2
/
+3
*
Remove manually permissions settings on all current library items so that the...
Justin Clark-Casey (justincc)
2011-07-23
1
-1
/
+4
*
Revert "Don't load current/next/everyone/base permissions from the library it...
Justin Clark-Casey (justincc)
2011-07-23
1
-4
/
+1
*
Don't load current/next/everyone/base permissions from the library item xml f...
Justin Clark-Casey (justincc)
2011-07-23
1
-1
/
+4
*
Fix problem where sculpts were not getting physical proxies
Justin Clark-Casey (justincc)
2011-07-22
1
-2
/
+2
*
Generate the initial maptile asynchronously
Oren Hurvitz
2011-07-22
1
-11
/
+11
*
Tidy up a superfluous AddPrimShape override in PhysicsScene
Careminster Team
2011-07-19
1
-1
/
+0
*
On all undo/redo operations, consistently lock the undo object for everything...
Justin Clark-Casey (justincc)
2011-07-19
1
-5
/
+1
*
If we store an undo, wipe anything already present on the redo stack
Justin Clark-Casey (justincc)
2011-07-19
1
-0
/
+3
*
stop redo throwing an exception if there is nothing to redo
Justin Clark-Casey (justincc)
2011-07-19
1
-10
/
+13
*
refator: simplify UndoState.Compare() code
Justin Clark-Casey (justincc)
2011-07-19
1
-20
/
+9
*
rip out pointless null checks in UndoState where part can never be null
Justin Clark-Casey (justincc)
2011-07-19
1
-81
/
+72
*
Fix undo when changing just the root prim's position in a linkset.
Justin Clark-Casey (justincc)
2011-07-19
3
-9
/
+11
*
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
3
-6
/
+6
*
comment out all kinds of debugging guff
Justin Clark-Casey (justincc)
2011-07-19
3
-39
/
+39
*
Fix undo for rotation of the root prim in a linkset on its own.
Justin Clark-Casey (justincc)
2011-07-19
2
-8
/
+15
*
Fix undo of rotation of single prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
2
-9
/
+11
*
Fix undo of prim group rotation.
Justin Clark-Casey (justincc)
2011-07-19
3
-24
/
+34
*
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
2
-7
/
+11
*
Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
2011-07-19
3
-9
/
+15
*
fix undo when resizing of non-root individual prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
2
-4
/
+6
*
Fix undo for resizing linksets
Justin Clark-Casey (justincc)
2011-07-19
3
-29
/
+60
*
remove undo state storage in a few places where it's pointless
Justin Clark-Casey (justincc)
2011-07-19
2
-5
/
+1
*
Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
2011-07-18
5
-53
/
+193
*
Use a standard generic system stack for the undo/redo stacks instead of our o...
Justin Clark-Casey (justincc)
2011-07-18
2
-2
/
+16
*
refactor: group all the undo/redo code in SOP into one place for easier code ...
Justin Clark-Casey (justincc)
2011-07-18
1
-59
/
+62
*
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
3
-14
/
+25
*
remove now unncessary parts of SceneObjectGroup.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-21
/
+5
*
refactor: replace scale limiting code with more elegant Math.Min calls
Justin Clark-Casey (justincc)
2011-07-16
1
-12
/
+6
*
refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
2011-07-16
4
-56
/
+32
*
add test for resizing one part in a group
Justin Clark-Casey (justincc)
2011-07-16
2
-1
/
+36
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