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* remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...Justin Clark-Casey (justincc)2011-10-151-4/+0
* refactor: Remove redundant code in SOP.UpdatePrimFlags()Justin Clark-Casey (justincc)2011-10-151-27/+21
* factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2011-10-152-7/+18
* refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)2011-10-142-3/+3
* Expose minimum frame time and update periods for experimentation.Justin Clark-Casey (justincc)2011-10-131-19/+33
* refactor: Put the frame update period when temporary objects are cleaned up i...Justin Clark-Casey (justincc)2011-10-131-4/+4
* refactor: chain the two scene constructors together to eliminate more copypastaJustin Clark-Casey (justincc)2011-10-131-29/+1
* Tie reported FPS correction factor into the minimum frame time rather than se...Justin Clark-Casey (justincc)2011-10-132-6/+13
* Move fps stat adjustment factor into field rather than hard-coded.Justin Clark-Casey (justincc)2011-10-131-1/+12
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-10-123-44/+1
* Start recording object updates per second statistic (analogue of agent update...Justin Clark-Casey (justincc)2011-10-112-1/+35
* Add other region stats (total frame time, physics fps, etc.) currently missin...Justin Clark-Casey (justincc)2011-10-101-1/+1
* Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom...Justin Clark-Casey (justincc)2011-10-101-13/+13
* refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...Justin Clark-Casey (justincc)2011-10-101-13/+0
* Go back to lying that sim fps is 55 when it's actually locked at a maximum of...Justin Clark-Casey (justincc)2011-10-081-2/+6
* Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log messageJustin Clark-Casey (justincc)2011-10-071-1/+1
* Fixed line endings from previous commitDan Lake2011-10-063-51/+51
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-061-9/+2
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| * remove the pointless slashes on the end of the (5!) different server stat ret...Justin Clark-Casey (justincc)2011-10-071-9/+2
* | Refactored "known child region" in ScenePresence. There were 4 differentDan Lake2011-10-064-88/+78
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* Simplified IsInTransit property on ScenePresence and removed InTransit() whic...Dan Lake2011-10-061-11/+10
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-064-60/+57
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| * Instead of adding stat agentMS in all kinds of places, calculate it instead i...Justin Clark-Casey (justincc)2011-10-064-36/+21
| * Make reported sim fps more accurate, in line with frame time msJustin Clark-Casey (justincc)2011-10-053-24/+36
* | Refactor ScenePresence so gets and sets are through properties. Added private...Dan Lake2011-10-061-287/+288
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-032-47/+48
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| * Animation-States Turning Left, Turning Right implemented/enabledPixel Tomsen2011-10-041-2/+6
| * Remove vestigal RegionStatus.SlaveScene.Justin Clark-Casey (justincc)2011-10-031-45/+42
* | Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-031-1/+1
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* Remove unimplementated UpdateMovement() methods from SOG, SOP.Justin Clark-Casey (justincc)2011-10-014-17/+1
* Add en_US culture setting to the async delete to inventory thread, to avoid a...Justin Clark-Casey (justincc)2011-09-261-0/+5
* Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar...Snoopy Pfeffer2011-09-252-2/+11
* remove unused SOP.Create() methodJustin Clark-Casey (justincc)2011-09-231-14/+0
* Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-231-2/+5
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-09-214-7/+16
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| * Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-224-7/+16
* | Commented out new debug statements in ScenePresenceDan Lake2011-09-211-5/+5
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* Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)2011-09-212-0/+202
* Remove unused and never set SP.PreviousRotationJustin Clark-Casey (justincc)2011-09-211-8/+0
* get rid of an incredibly noisy logging message from the last commitJustin Clark-Casey (justincc)2011-09-211-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-09-211-10/+14
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| * Make debug statements in ScenePresence consistent and add a few moreDan Lake2011-09-201-10/+14
* | When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)2011-09-211-2/+21
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* On setting a new avatar appearance, if height hasn't changed then don't set t...Justin Clark-Casey (justincc)2011-09-171-0/+4
* Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)2011-09-161-0/+10
* minor: I was wrong about OffsetPosition - sometimes it genuinely does return ...Justin Clark-Casey (justincc)2011-09-161-0/+4
* Remove setter from SP.OffsetPosition, since all sets should flow through SP.A...Justin Clark-Casey (justincc)2011-09-162-5/+23
* Correctly create a freshly created estate owner's default items and avatar en...Justin Clark-Casey (justincc)2011-09-161-82/+0
* Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)2011-09-151-0/+1
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-155-38/+38