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* fix build break I just introducedJustin Clark-Casey (justincc)2011-07-011-2/+1
* Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)2011-07-014-27/+164
* Don't follow inventory links of links.Justin Clark-Casey (justincc)2011-06-291-1/+4
* refactor: simplify redundant double containing folder checkJustin Clark-Casey (justincc)2011-06-291-2/+4
* If an inventory link target is in the same folder as the source, then don't r...Justin Clark-Casey (justincc)2011-06-291-1/+6
* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-292-5/+5
* Implement the latest mesh mechanism so that rezzing the uploaded mesh now wor...Justin Clark-Casey (justincc)2011-06-241-3/+6
* Add localID to physical object creation functions.Mic Bowman2011-06-153-4/+4
* Add the PhysActor to the correct SOP when duplicating a physicalMic Bowman2011-06-151-4/+9
* When serializing objects, stop accidentally using the green text colour value...Justin Clark-Casey (justincc)2011-06-101-1/+1
* minor: Add some commented out destructor logging messages for potential futur...Justin Clark-Casey (justincc)2011-06-102-0/+12
* minor: add method doc to make it clear that click action is fired when the cl...Justin Clark-Casey (justincc)2011-06-101-1/+10
* Fixed "Unknown User" listed as creator/owner on prims created with the Build ...Diva Canto2011-06-081-0/+4
* Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t...Diva Canto2011-06-082-0/+25
* This makes the display names work better for foreignersDiva Canto2011-06-071-0/+26
* Extend TestGiveInventoryFolder() to test giving back the freshly received folderJustin Clark-Casey (justincc)2011-06-041-0/+8
* Fix give inventory tests to use different users rather than (accidentally) th...Justin Clark-Casey (justincc)2011-06-042-167/+178
* insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items ra...Justin Clark-Casey (justincc)2011-06-041-0/+3
* create TestGetInventoryItem()Justin Clark-Casey (justincc)2011-06-041-0/+19
* extend TestGiveInventoryFolder() to check for the receipt by user 2Justin Clark-Casey (justincc)2011-06-041-2/+4
* minor: add in method print out to new testJustin Clark-Casey (justincc)2011-06-031-0/+3
* add stub UserInventoryTests.GiveInventoryFolder(). Not yet completeJustin Clark-Casey (justincc)2011-06-031-0/+70
* HG Landmarks now working.Diva Canto2011-06-031-22/+1
* Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...Diva Canto2011-06-032-75/+3
* Merge branch 'master' of /home/opensim/src/opensimBlueWall2011-05-282-0/+27
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| * Adding an event to signal that logins are enabledBlueWall2011-05-282-0/+27
* | Merge branch 'master' of /home/opensim/src/opensimBlueWall2011-05-281-1/+17
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| * Add option to disable loginsBlueWall2011-05-281-1/+17
* | Make sure culture is en-US when saving archive related xml.Justin Clark-Casey (justincc)2011-05-271-1/+0
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* If parsing fails in the primitive base shape (which prints out a debug log me...Justin Clark-Casey (justincc)2011-05-271-4/+25
* Add PayPrice to serialization format Xml2Melanie2011-05-252-6/+40
* Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2011-05-242-1/+10
* Add an event for an orderly region shutdown that fires once per region beforeMelanie2011-05-242-0/+27
* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Te...Justin Clark-Casey (justincc)2011-05-2112-12/+0
* refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)2011-05-211-1/+1
* refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)2011-05-211-8/+2
* move test task inventory notecard item creation into a new TastInventoryHelpe...Justin Clark-Casey (justincc)2011-05-211-21/+2
* refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)2011-05-211-13/+3
* rename UserProfileTestUtils to UserAccountHelpers to be consistent with other...Justin Clark-Casey (justincc)2011-05-211-3/+3
* refactor: in TaskInventoryTests, use UserProfileTestUtils.CreateUserWithInvet...Justin Clark-Casey (justincc)2011-05-211-12/+3
* refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)2011-05-214-25/+17
* refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)2011-05-201-6/+6
* implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...Justin Clark-Casey (justincc)2011-05-202-3/+43
* implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2011-05-202-0/+26
* add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-203-2/+49
* correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)2011-05-181-1/+1
* don't throw a null reference if an inventory link target doesn't exist when w...Justin Clark-Casey (justincc)2011-05-171-1/+4
* Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)2011-05-141-18/+27
* Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2011-05-132-2/+23
* Add a smidgen of method doc about the fact that item links reuse the asset id...Justin Clark-Casey (justincc)2011-05-121-0/+4