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* Merge branch 'master' into careminsterMelanie2012-11-112-35/+70
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| * Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...Justin Clark-Casey (justincc)2012-11-102-35/+70
* | Merge branch 'avination' into careminsterMelanie2012-11-043-2/+11
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| * \ Merge branch 'ubitwork' into avinationMelanie2012-11-012-1/+11
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| | * | more debugUbitUmarov2012-10-281-0/+2
| | * | remove pre physics build testingUbitUmarov2012-10-281-1/+1
| | * | Add some extra debug on scene closeUbitUmarov2012-10-281-1/+9
| * | | Make sure we're not accessing a physics scene if we're not in one yet.Melanie2012-10-301-1/+1
* | | | Merge branch 'master' into careminsterMelanie2012-11-031-3/+3
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| * | | Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
* | | | Merge branch 'master' into careminsterMelanie2012-11-011-1/+1
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| * | | Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-1/+1
* | | | Merge branch 'master' into careminsterMelanie2012-10-311-14/+35
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| * | | Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-311-17/+35
* | | | Merge branch 'master' into careminsterMelanie2012-10-313-6/+24
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| * | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-301-5/+9
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| | * | | Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)2012-10-301-5/+9
| * | | | Store and send the current movement animation state to a new sim on crossingMelanie2012-10-302-0/+17
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* | | | Merge branch 'avination' into careminsterMelanie2012-10-301-1/+1
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| * | | Set the script state to new rez when a scriptis saved, rather than region start.Melanie2012-10-281-1/+1
* | | | Put back the collision sound shim into SOPMelanie2012-10-301-0/+29
* | | | Merge branch 'master' into careminsterMelanie2012-10-303-155/+5
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| * | | shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-291-1/+1
| * | | moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-79/+9
| * | | fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv2012-10-291-9/+8
| * | | Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv2012-10-291-10/+8
| * | | removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
| * | | transposing preload sound onto sound moduleSignpostMarv2012-10-291-31/+0
| * | | formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
| * | | SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
| * | | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
| * | | Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
| * | | Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-291-2/+3
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-291-2/+5
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| * | | | Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-291-1/+2
* | | | | Merge branch 'avination' into careminsterMelanie2012-10-281-3/+17
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| * | | | Add a property to determine if a link set is stored in the database. Also, fixMelanie2012-10-281-0/+13
| * | | | Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-1/+4
| * | | | Merge branch 'ubitwork' into avinationMelanie2012-10-191-3/+4
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| | * | | extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
* | | | | Merge branch 'master' into careminsterMelanie2012-10-281-1/+4
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| * | | | Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-2/+5
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* | | | Merge branch 'master' into careminsterMelanie2012-10-262-4/+6
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| * | | Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-261-2/+4
| * | | Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie2012-10-261-1/+1
* | | | Merge branch 'master' into careminsterMelanie2012-10-266-29/+107
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| * | | Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)2012-10-261-11/+13
| * | | minor: if a scene is already shutting down on Scene.Close(), warn and exit in...Justin Clark-Casey (justincc)2012-10-251-0/+6
| * | | Changed "course" to "coarse" in several placesOren Hurvitz2012-10-251-7/+7
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-251-1/+1
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