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* Fixed a regression in SOG.Copy()John Hurliman2010-09-161-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-162-1/+29
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| * Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)2010-09-171-22/+21
| * Removing debugroot2010-09-161-1/+0
| * JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-163-1/+31
* | Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-1612-943/+682
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* rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)2010-09-153-3/+3
* Instead of locking SOG.Children when a group is being removed from the scene,...Justin Clark-Casey (justincc)2010-09-151-15/+17
* Comment out SOG storing debug log messageJustin Clark-Casey (justincc)2010-09-141-3/+3
* minor: Add comments which explain what's going on wrt avatar movements at var...Justin Clark-Casey (justincc)2010-09-132-0/+6
* Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)2010-09-131-10/+0
* minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2010-09-131-9/+3
* MergedJohn Hurliman2010-09-1216-72/+99
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| * Formatting cleanup.Jeff Ames2010-09-1216-74/+74
| * Add copyright headers.Jeff Ames2010-09-121-0/+27
* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-125-37/+77
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* Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman2010-09-111-138/+124
* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-113-4/+4
* Made it impossible to create a user with names containing spaces and prevente...randomhuman2010-09-101-2/+3
* Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-103-58/+35
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-107-344/+219
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-083-3/+10
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| * * Cache null account responses in the SimianUserAccountServiceConnector to av...John Hurliman2010-09-071-1/+3
| * Make sure unlinked child prims get persistedMelanie2010-09-071-0/+5
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-071-2/+2
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| * | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-076-42/+58
* | | If a scene object part UUID is changed (only possible when not in a scene), t...Justin Clark-Casey (justincc)2010-09-072-2/+11
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* | minor: comment out some excessive test loggingJustin Clark-Casey (justincc)2010-09-071-1/+1
* | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-076-42/+58
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* Add test that checks correct persistence when an unlink is quickly followed b...Justin Clark-Casey (justincc)2010-09-061-9/+40
* Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)2010-09-062-6/+1
* extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ...Justin Clark-Casey (justincc)2010-09-061-2/+3
* Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-067-21/+78
* Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-061-1/+25
* Logout the presence if client IP verification fails.Diva Canto2010-09-041-0/+2
* Move code that allows llGiveInvetory() to move item into appropriate system f...Justin Clark-Casey (justincc)2010-09-041-8/+40
* Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)2010-09-041-8/+27
* Fix an issue with rezzing scripted objects.Melanie Thielker2010-09-031-2/+2
* Remove commented code and the comment, as the change has proven outMelanie Thielker2010-09-021-3/+0
* Experimentally comment the sending of unbaked avatarsMelanie Thielker2010-09-021-1/+3
* refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)2010-09-011-71/+0
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-013-3/+3
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| * Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-313-3/+3
* | Add ScenePresence.GetAttachments(uint attachmentPoint)Justin Clark-Casey (justincc)2010-08-311-0/+21
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* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-285-75/+84
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-261-3/+4
* refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module sinc...Justin Clark-Casey (justincc)2010-08-261-47/+0
* refactor: break out attachment position change code in Scene.UpdatePrimPositi...Justin Clark-Casey (justincc)2010-08-261-24/+13
* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-267-36/+7
* Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)2010-08-261-2/+16