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My fork of OpenSim for IG and MG, called SledjChisl.
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Files
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*
Add back parts of reverted changes that were not concerned with child agent c...
Justin Clark-Casey (justincc)
2012-03-29
2
-1
/
+6
*
Revert "Simplify friends caching by only doing this for root agents - no func...
Justin Clark-Casey (justincc)
2012-03-29
2
-3
/
+1
*
Revert "Add comment about setting client.SceneAgent in AddNewClient()"
Justin Clark-Casey (justincc)
2012-03-29
1
-3
/
+0
*
Add comment about setting client.SceneAgent in AddNewClient()
Justin Clark-Casey (justincc)
2012-03-29
1
-0
/
+3
*
Simplify friends caching by only doing this for root agents - no functions re...
Justin Clark-Casey (justincc)
2012-03-28
2
-1
/
+3
*
HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hac...
Diva Canto
2012-03-28
1
-16
/
+0
*
More on switching the root folder from under the viewer. More experiments.
Diva Canto
2012-03-27
2
-15
/
+18
*
HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarde...
Diva Canto
2012-03-27
1
-4
/
+11
*
minor: Add some documentation to OnNewClient and OnClientClosed events
Justin Clark-Casey (justincc)
2012-03-28
1
-2
/
+10
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-03-27
20
-591
/
+779
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\
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*
HG: beginning of a more restrictive inventory access procedure (optional). Ex...
Diva Canto
2012-03-27
1
-0
/
+8
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*
Comment out log message about sending periodic appearance updates.
Justin Clark-Casey (justincc)
2012-03-23
1
-2
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+2
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*
Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...
Justin Clark-Casey (justincc)
2012-03-23
1
-0
/
+17
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*
Add a scene maintenance thread in parallel to the heartbeat thread. The main...
Justin Clark-Casey (justincc)
2012-03-23
1
-14
/
+77
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*
Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...
Justin Clark-Casey (justincc)
2012-03-23
1
-17
/
+20
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*
Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...
Justin Clark-Casey (justincc)
2012-03-23
1
-24
/
+25
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*
Fix build break
Justin Clark-Casey (justincc)
2012-03-23
1
-1
/
+1
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*
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Justin Clark-Casey (justincc)
2012-03-23
2
-3
/
+3
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*
Comment out unused scene loop restart code.
Justin Clark-Casey (justincc)
2012-03-23
1
-19
/
+22
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*
Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...
Justin Clark-Casey (justincc)
2012-03-23
1
-2
/
+2
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*
Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
Justin Clark-Casey (justincc)
2012-03-23
1
-0
/
+6
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*
refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...
Justin Clark-Casey (justincc)
2012-03-22
1
-11
/
+8
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*
Fix llGiveInventory() so that it checks the destination part for AllowInvento...
Justin Clark-Casey (justincc)
2012-03-22
1
-5
/
+5
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*
Add llGiveInventory() test from object to object where both objects are owned...
Justin Clark-Casey (justincc)
2012-03-22
2
-5
/
+7
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*
Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...
Melanie
2012-03-22
1
-17
/
+0
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*
Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...
Diva Canto
2012-03-22
1
-0
/
+17
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*
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
2012-03-22
3
-6
/
+6
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*
Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
2012-03-21
3
-24
/
+79
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*
If "debug scene updates true" then print out to log when a garbage collection...
Justin Clark-Casey (justincc)
2012-03-21
1
-0
/
+3
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*
Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...
Justin Clark-Casey (justincc)
2012-03-21
1
-10
/
+32
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*
Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
2012-03-21
2
-2
/
+5
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*
Replace "scene debug true false true" console command with "scene debug scrip...
Justin Clark-Casey (justincc)
2012-03-21
1
-25
/
+30
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*
Add ability to log warn if a frame takes longer than twice the expected time....
Justin Clark-Casey (justincc)
2012-03-21
1
-7
/
+14
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*
remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
Justin Clark-Casey (justincc)
2012-03-20
1
-3
/
+2
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-03-20
1
-1
/
+1
|
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\
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*
slight increase in jump power to make running jump slightly better.
nebadon
2012-03-20
1
-1
/
+1
|
*
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Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
2012-03-20
4
-168
/
+191
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/
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*
reduce avatar verticle jump from the absurd 5 meter jump to a less
nebadon
2012-03-20
1
-1
/
+1
|
*
Remove pointless ThreadAbortException catching in a test that isn't run anyway.
Justin Clark-Casey (justincc)
2012-03-20
1
-11
/
+5
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*
Remove some pointless catching/throwing in the scene loop.
Justin Clark-Casey (justincc)
2012-03-20
1
-7
/
+0
|
*
Add some doc about the EventManager.OnLoginsEnabled event.
Justin Clark-Casey (justincc)
2012-03-19
1
-0
/
+7
|
*
Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...
Diva Canto
2012-03-17
2
-55
/
+0
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*
Region access control! Region operators can now specify things like DisallowF...
Diva Canto
2012-03-17
1
-2
/
+2
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*
Terrain: added [Terrain] section with an option to load an initial flat terra...
Diva Canto
2012-03-16
2
-18
/
+53
|
*
Replace script-lines-per-second with the script execution time scaled by its ...
Justin Clark-Casey (justincc)
2012-03-16
2
-38
/
+2
|
*
Fix a problem where multiple near simultaneous calls to llDie() from multiple...
Justin Clark-Casey (justincc)
2012-03-15
1
-10
/
+1
|
*
More on HG inventory transfers. Move the FireAndForget higher up.
Diva Canto
2012-03-09
1
-1
/
+1
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*
Simplify minimap coarse location code by just reference SP.AbsolutePosition
Justin Clark-Casey (justincc)
2012-03-09
1
-5
/
+1
|
*
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...
Justin Clark-Casey (justincc)
2012-03-09
1
-2
/
+2
|
*
Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...
Justin Clark-Casey (justincc)
2012-03-09
2
-32
/
+18
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