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My fork of OpenSim for IG and MG, called SledjChisl.
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Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmerge
Melanie
2011-10-25
1
-4
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+4
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improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
2011-10-15
1
-4
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+4
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Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmerge
Melanie
2011-10-25
1
-3
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+2
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move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
2011-10-15
1
-3
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+2
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Merge
Melanie
2011-10-25
2
-3
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+1
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Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge
Melanie
2011-10-25
2
-35
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+18
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fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
2011-10-15
2
-38
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+17
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Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge
Melanie
2011-10-25
2
-6
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+6
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remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-10-15
2
-6
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+6
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Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge
Melanie
2011-10-25
1
-1
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+6
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Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
2011-10-15
1
-1
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+6
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Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmerge
Melanie
2011-10-25
1
-4
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+0
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remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...
Justin Clark-Casey (justincc)
2011-10-15
1
-4
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+0
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Merge commit '732e9373795a35ed1965bbb93a02117fcf0a8c3e' into bigmerge
Melanie
2011-10-25
1
-27
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+21
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refactor: Remove redundant code in SOP.UpdatePrimFlags()
Justin Clark-Casey (justincc)
2011-10-15
1
-27
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+21
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Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge
Melanie
2011-10-25
2
-7
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+18
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factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
2011-10-15
2
-7
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+18
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Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge
Melanie
2011-10-25
2
-3
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+3
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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
2011-10-14
2
-3
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+3
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Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmerge
Melanie
2011-10-25
1
-19
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+33
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Expose minimum frame time and update periods for experimentation.
Justin Clark-Casey (justincc)
2011-10-13
1
-19
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+33
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Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmerge
Melanie
2011-10-25
1
-4
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+4
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refactor: Put the frame update period when temporary objects are cleaned up i...
Justin Clark-Casey (justincc)
2011-10-13
1
-4
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+4
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Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmerge
Melanie
2011-10-25
1
-29
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+1
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refactor: chain the two scene constructors together to eliminate more copypasta
Justin Clark-Casey (justincc)
2011-10-13
1
-29
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+1
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Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmerge
Melanie
2011-10-25
2
-6
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+13
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Tie reported FPS correction factor into the minimum frame time rather than se...
Justin Clark-Casey (justincc)
2011-10-13
2
-6
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+13
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Merge commit 'ceb326284e49f0817fa0f848136ff60e6f66568f' into bigmerge
Melanie
2011-10-25
1
-1
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+12
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Move fps stat adjustment factor into field rather than hard-coded.
Justin Clark-Casey (justincc)
2011-10-13
1
-1
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+12
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Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmerge
Melanie
2011-10-25
3
-9
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+1
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remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-10-12
3
-44
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+1
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Fix ground sit autopilot
Melanie
2011-10-25
2
-9
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+19
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Fake an AgentCircuitData if none is available rather than crashing out
Melanie
2011-10-24
1
-2
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+24
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Allow updating the movement animation while flying. This fixes falling,
Melanie
2011-10-21
1
-20
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+6
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Fix up the animator and ScenePresence to like each other again
Melanie
2011-10-20
2
-7
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+24
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Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebroken
Melanie
2011-10-12
1
-12
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+6
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Merge branch 'master' into bigmerge
Melanie
2011-10-12
2
-1
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+35
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Start recording object updates per second statistic (analogue of agent update...
Justin Clark-Casey (justincc)
2011-10-11
2
-1
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+35
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Merge commit '62aad4c18f1ebc0780ce47cf179f3d5550ff0837' into bigmerge
Melanie
2011-10-12
1
-1
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+1
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Add other region stats (total frame time, physics fps, etc.) currently missin...
Justin Clark-Casey (justincc)
2011-10-10
1
-1
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+1
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Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmerge
Melanie
2011-10-12
1
-13
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+13
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Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom...
Justin Clark-Casey (justincc)
2011-10-10
1
-13
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+13
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Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge
Melanie
2011-10-12
1
-13
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+0
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refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...
Justin Clark-Casey (justincc)
2011-10-10
1
-13
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+0
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Merge commit 'ff80113534182bbcbcb49a73035776134fb04e3e' into bigmerge
Melanie
2011-10-12
1
-2
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+6
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Go back to lying that sim fps is 55 when it's actually locked at a maximum of...
Justin Clark-Casey (justincc)
2011-10-08
1
-2
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+6
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Merge commit 'e3c522e2118108a01d2c6f77c8065224d53d6bb9' into bigmerge
Melanie
2011-10-12
1
-1
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+1
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Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message
Justin Clark-Casey (justincc)
2011-10-07
1
-1
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+1
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Merge commit '4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb' into bigmerge
Melanie
2011-10-12
3
-51
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+51
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Fixed line endings from previous commit
Dan Lake
2011-10-06
3
-51
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+51
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