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* Make GroupRootUpdate be a terse update. This method is not used by opensim (i...Diva Canto2009-11-141-2/+2
* undo previous changesdahlia2009-11-134-16/+12
* expose SceneGraph.GetGroupByPrim(UUID)dahlia2009-11-131-1/+1
* refactor: extract another test asset helper methodJustin Clark-Casey (justincc)2009-11-121-4/+3
* Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)2009-11-121-1/+1
* Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)2009-11-122-5/+30
* minor: refactor common setup in uuid gatherer testJustin Clark-Casey (justincc)2009-11-121-3/+10
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-121-0/+1
* Add basic new uuid gatherer tests to check behaviour when the gather seed is ...Justin Clark-Casey (justincc)2009-11-111-0/+58
* * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, m...Teravus Ovares (Dan Olivares)2009-11-111-2/+12
* * Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...John Hurliman2009-11-091-3/+1
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-094-10/+103
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| * Changing the AssetBase constructors to avoid initializing assets with an unkn...John Hurliman2009-11-053-10/+3
| * Applying #4332, optional packet statistics loggingJohn Hurliman2009-11-051-0/+100
* | * for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)2009-11-091-1/+0
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* Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman2009-11-041-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-11-045-15/+21
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| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-043-13/+13
| * Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-042-2/+8
* | Removing EntityBase.RotationJohn Hurliman2009-11-043-15/+15
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* Another race condition fix in SceneObjectGroupJohn Hurliman2009-11-021-7/+11
* Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman2009-11-021-56/+53
* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-022-14/+8
* * Implemented some tweaks to monitoring module.Adam Frisby2009-11-021-0/+3
* * Implements new 'Monitoring' system for reporting performance.Adam Frisby2009-11-011-8/+51
* * Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman2009-10-302-40/+42
* * Fixed a NullReferenceException in GetMovementAnimation() and added more pro...John Hurliman2009-10-291-29/+35
* * Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2009-10-292-157/+142
* * Implemented foot collision plane for avatarsJohn Hurliman2009-10-291-215/+44
* Ported the Simian avatar animation system to OpenSim. Landing is currently no...John Hurliman2009-10-291-36/+203
* Fixing NullReferenceException regression in the previous commitJohn Hurliman2009-10-291-1/+1
* * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-292-9/+13
* Small performance tweaks to code called by the heartbeat loopJohn Hurliman2009-10-284-117/+53
* Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-282-5/+4
* Limit physics time dilation to 1.0John Hurliman2009-10-281-1/+1
* * Standalone logins will now go through the sequence of "requested region, de...John Hurliman2009-10-282-16/+20
* * Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman2009-10-282-2/+2
* Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman2009-10-282-2/+10
* Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman2009-10-272-15/+7
* Lowering the position tolerance of terse updates for ScenePresences to mitiga...John Hurliman2009-10-271-1/+1
* Making the defaults for interest management variables match whether you have ...John Hurliman2009-10-271-3/+3
* Forgot a line in the previous commitJohn Hurliman2009-10-271-0/+2
* Finally hunted down the Parallel deadlock. Packets were being handled asynchr...John Hurliman2009-10-271-6/+9
* * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman2009-10-271-3/+2
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-264-49/+45
* * Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman2009-10-262-58/+55
* Removing the ClientManager reference from IScene and hiding it entirely insid...John Hurliman2009-10-262-11/+21
* * Switched all operations on the list of clients that could be either sync or...John Hurliman2009-10-262-22/+28
* Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...John Hurliman2009-10-261-0/+5
* * Changed the watchdog timer to improve the speed of UpdateThread(), only tra...John Hurliman2009-10-261-0/+2