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* Fix copy/paste errorsMelanie2012-02-011-2/+2
* Straighten out some attachment mess. Don't save attachment states for HGMelanie2012-02-011-1/+11
* Move object delete commands into a commands region module, in preparation for...Justin Clark-Casey (justincc)2012-01-311-104/+0
* Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl...Justin Clark-Casey (justincc)2012-01-311-1/+7
* Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...Justin Clark-Casey (justincc)2012-01-312-0/+8
* lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ...Justin Clark-Casey (justincc)2012-01-301-5/+7
* Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...Justin Clark-Casey (justincc)2012-01-281-4/+12
* Add experimental --publish option to "save oar" so that OARs reloaded to the ...Justin Clark-Casey (justincc)2012-01-282-5/+21
* Comment out xfer section in Scene.UpdateTaskInventory() which was causing spu...Justin Clark-Casey (justincc)2012-01-281-13/+20
* Support rejecting a teleport if a user is banned in all parcels that haveMelanie2012-01-261-0/+30
* Add basic TestAddScript() regression testJustin Clark-Casey (justincc)2012-01-262-0/+87
* refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInvento...Justin Clark-Casey (justincc)2012-01-262-31/+34
* refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), R...Justin Clark-Casey (justincc)2012-01-251-79/+95
* Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreate...Dan Lake2012-01-241-6/+0
* Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObject...Dan Lake2012-01-241-13/+0
* Teleport routing, part 1Melanie2012-01-241-0/+53
* Comment out noisy log lines I accidentally included in the nant build target ...Justin Clark-Casey (justincc)2012-01-161-1/+1
* Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)2012-01-161-1/+1
* Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman2012-01-132-45/+30
* HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...Diva Canto2012-01-122-6/+6
* If deserializing a scene object fails during IAR load then ignore the object ...Justin Clark-Casey (justincc)2012-01-111-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-01-101-2/+0
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| * Teleport DebuggingBlueWall2012-01-101-2/+0
* | HG landing points: this hopefully fixes some confusion that was making HG avi...Diva Canto2012-01-101-5/+6
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* Add some run-time debugging supportBlueWall2012-01-092-1/+6
* Use our TeleportFlagsBlueWall2012-01-092-22/+30
* TP Routing debugBlueWall2012-01-091-2/+5
* Fix teleport routing for incoming HG+OwnerBlueWall2012-01-091-18/+19
* Debugging HG teleport routingBlueWall2012-01-091-0/+18
* Fix HG teleport routingBlueWall2012-01-091-2/+4
* Fix a build breakMelanie2012-01-091-1/+1
* Add the HG case to landing point checksMelanie2012-01-091-1/+1
* Update teleport routing to match AvinationMelanie2012-01-081-16/+58
* Fix teleport routingBlueWall2012-01-081-0/+17
* Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)2012-01-071-13/+14
* Fix bug where tapping home to stop falling would stop any avatar movement oth...Justin Clark-Casey (justincc)2012-01-072-9/+10
* If dragging a script that is no copy from prim inventory into agentMelanie2012-01-061-16/+39
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-01-054-5/+30
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| * Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake2012-01-042-0/+25
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-01-035-177/+209
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| | * commented out "Prevented flyoff" log message for now as this becomes problema...Justin Clark-Casey (justincc)2012-01-031-1/+1
| * | Access to these static methods to serialize objects are useful outside of ser...Dan Lake2012-01-031-4/+4
* | | Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie2012-01-051-10/+4
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* | Bug fix in map tiles in standalone: the map has been blank since commit 01ae9...Diva Canto2011-12-301-13/+20
* | fix the UsesPhysics flag to reference the physics flag rather than the tempon...Mic Bowman2011-12-221-1/+1
* | rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)2011-12-222-3/+3
* | Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2011-12-222-4/+2
* | Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)2011-12-222-1/+13
* | And a typo fixMelanie2011-12-221-1/+1
* | Add a few comments, correct a merge artefactMelanie2011-12-221-1/+6