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path: root/OpenSim/Region/Framework/Scenes/TerrainChannel.cs (follow)
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* change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-251-2/+2
| | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory
* terrain stored as ushorts with gzip compressionUbitUmarov2015-08-251-1/+5
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* change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-241-2/+2
| | | | | suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input)
* remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov2015-08-211-1/+2
| | | | does not compress well on island?
* minor changeUbitUmarov2015-08-191-7/+11
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* varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams2015-03-271-106/+246
| | | | | | class TerrainData and push the implementation from Scene into the database readers and writers.
* Guard against trying to access terrain heights out of bounds. Clamp to sim.Melanie2013-05-111-1/+9
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* Terrain: added [Terrain] section with an option to load an initial flat ↵Diva Canto2012-03-161-16/+44
| | | | terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
* * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-021-1/+1
| | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+242
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!