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authorDr Scofield2009-02-06 16:55:34 +0000
committerDr Scofield2009-02-06 16:55:34 +0000
commit9b66108081a8c8cf79faaa6c541554091c40850e (patch)
tree095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Scenes/TerrainChannel.cs
parent* removed superfluous constants class (diff)
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This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/TerrainChannel.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs242
1 files changed, 242 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
new file mode 100644
index 0000000..55c5181
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -0,0 +1,242 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenSim.Framework;
29using OpenSim.Region.Framework.Interfaces;
30using System;
31using System.Text;
32using System.Xml;
33using System.IO;
34using System.Xml.Serialization;
35
36namespace OpenSim.Region.Framework.Scenes
37{
38 /// <summary>
39 /// A new version of the old Channel class, simplified
40 /// </summary>
41 public class TerrainChannel : ITerrainChannel
42 {
43 private readonly bool[,] taint;
44 private double[,] map;
45
46 public TerrainChannel()
47 {
48 map = new double[Constants.RegionSize, Constants.RegionSize];
49 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
50
51 int x;
52 for (x = 0; x < Constants.RegionSize; x++)
53 {
54 int y;
55 for (y = 0; y < Constants.RegionSize; y++)
56 {
57 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10;
58 double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01;
59 double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001;
60 if (map[x, y] < spherFacA)
61 map[x, y] = spherFacA;
62 if (map[x, y] < spherFacB)
63 map[x, y] = spherFacB;
64 }
65 }
66 }
67
68 public TerrainChannel(double[,] import)
69 {
70 map = import;
71 taint = new bool[import.GetLength(0),import.GetLength(1)];
72 }
73
74 public TerrainChannel(bool createMap)
75 {
76 if (createMap)
77 {
78 map = new double[Constants.RegionSize,Constants.RegionSize];
79 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
80 }
81 }
82
83 public TerrainChannel(int w, int h)
84 {
85 map = new double[w,h];
86 taint = new bool[w / 16,h / 16];
87 }
88
89 #region ITerrainChannel Members
90
91 public int Width
92 {
93 get { return map.GetLength(0); }
94 }
95
96 public int Height
97 {
98 get { return map.GetLength(1); }
99 }
100
101 public ITerrainChannel MakeCopy()
102 {
103 TerrainChannel copy = new TerrainChannel(false);
104 copy.map = (double[,]) map.Clone();
105
106 return copy;
107 }
108
109 public float[] GetFloatsSerialised()
110 {
111 // Move the member variables into local variables, calling
112 // member variables 256*256 times gets expensive
113 int w = Width;
114 int h = Height;
115 float[] heights = new float[w * h];
116
117 int i, j; // map coordinates
118 int idx = 0; // index into serialized array
119 for (i = 0; i < h; i++)
120 {
121 for (j = 0; j < w; j++)
122 {
123 heights[idx++] = (float)map[j, i];
124 }
125 }
126
127 return heights;
128 }
129
130 public double[,] GetDoubles()
131 {
132 return map;
133 }
134
135 public double this[int x, int y]
136 {
137 get { return map[x, y]; }
138 set
139 {
140 // Will "fix" terrain hole problems. Although not fantastically.
141 if (Double.IsNaN(value) || Double.IsInfinity(value))
142 return;
143
144 if (map[x, y] != value)
145 {
146 taint[x / 16, y / 16] = true;
147 map[x, y] = value;
148 }
149 }
150 }
151
152 public bool Tainted(int x, int y)
153 {
154 if (taint[x / 16, y / 16])
155 {
156 taint[x / 16, y / 16] = false;
157 return true;
158 }
159 return false;
160 }
161
162 #endregion
163
164 public TerrainChannel Copy()
165 {
166 TerrainChannel copy = new TerrainChannel(false);
167 copy.map = (double[,]) map.Clone();
168
169 return copy;
170 }
171
172 public string SaveToXmlString()
173 {
174 XmlWriterSettings settings = new XmlWriterSettings();
175 settings.Encoding = Encoding.UTF8;
176 using (StringWriter sw = new StringWriter())
177 {
178 using (XmlWriter writer = XmlWriter.Create(sw, settings))
179 {
180 WriteXml(writer);
181 }
182 string output = sw.ToString();
183 return output;
184 }
185 }
186
187 private void WriteXml(XmlWriter writer)
188 {
189 writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty);
190 ToXml(writer);
191 writer.WriteEndElement();
192 }
193
194 public void LoadFromXmlString(string data)
195 {
196 StringReader sr = new StringReader(data);
197 XmlTextReader reader = new XmlTextReader(sr);
198 reader.Read();
199
200 ReadXml(reader);
201 reader.Close();
202 sr.Close();
203 }
204
205 private void ReadXml(XmlReader reader)
206 {
207 reader.ReadStartElement("TerrainMap");
208 FromXml(reader);
209 }
210
211 private void ToXml(XmlWriter xmlWriter)
212 {
213 float[] mapData = GetFloatsSerialised();
214 byte[] buffer = new byte[mapData.Length * 4];
215 for (int i = 0; i < mapData.Length; i++)
216 {
217 byte[] value = BitConverter.GetBytes(mapData[i]);
218 Array.Copy(value, 0, buffer, (i * 4), 4);
219 }
220 XmlSerializer serializer = new XmlSerializer(typeof(byte[]));
221 serializer.Serialize(xmlWriter, buffer);
222 }
223
224 private void FromXml(XmlReader xmlReader)
225 {
226 XmlSerializer serializer = new XmlSerializer(typeof(byte[]));
227 byte[] dataArray = (byte[])serializer.Deserialize(xmlReader);
228 int index = 0;
229
230 for (int y = 0; y < Height; y++)
231 {
232 for (int x = 0; x < Width; x++)
233 {
234 float value;
235 value = BitConverter.ToSingle(dataArray, index);
236 index += 4;
237 this[x, y] = (double)value;
238 }
239 }
240 }
241 }
242}