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path: root/OpenSim/Region/Framework/Scenes/TerrainChannel.cs (follow)
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* change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-251-2/+2
* terrain stored as ushorts with gzip compressionUbitUmarov2015-08-251-1/+5
* change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-241-2/+2
* remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov2015-08-211-1/+2
* minor changeUbitUmarov2015-08-191-7/+11
* varregion: refactor use of 'double heightmap[,]' into references to new class...Robert Adams2015-03-271-106/+246
* Guard against trying to access terrain heights out of bounds. Clamp to sim.Melanie2013-05-111-1/+9
* Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto2012-03-161-16/+44
* * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF...John Hurliman2009-10-021-1/+1
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+242