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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-16
/
+12
*
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
1
-13
/
+10
*
Preserving the link numbers is a serializer's highest duty.
Melanie Thielker
2010-06-12
1
-0
/
+9
*
All scripts are now created suspended and are only unsuspended when the object
Melanie
2010-04-19
1
-0
/
+1
*
Formatting cleanup.
Jeff Ames
2009-10-01
2
-9
/
+9
*
SceneObjectGroup cleanup. Removes the default constructor and unnecessary nul...
John Hurliman
2009-09-16
1
-31
/
+22
*
* refactor: split out part xml writing in SceneObjectSerializer
Justin Clarke Casey
2009-06-05
1
-2
/
+7
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
2
-2
/
+2
*
* refactor: move SceneXmlLoader into subpackage
Justin Clarke Casey
2009-05-14
1
-0
/
+290
*
* refactor: move bottom part of 'xml2' serializaton to separate class
Justin Clarke Casey
2009-05-14
1
-39
/
+66
*
* refactor: break some of xml2 serialization out of sog
Justin Clarke Casey
2009-05-14
1
-0
/
+19
*
* break out 'xml2' deserialization from sog
Justin Clarke Casey
2009-05-08
1
-7
/
+71
*
* refactor: break out sog original xml serialization to a separate class
Justin Clarke Casey
2009-05-08
1
-6
/
+60
*
* minor: rename xml sog serialization method for readability
Justin Clarke Casey
2009-05-08
1
-3
/
+3
*
* refactor: Break out original xml object serialization into a separate class
Justin Clarke Casey
2009-05-08
1
-0
/
+133