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authorMelanie2010-04-19 06:29:26 +0100
committerMelanie2010-04-19 06:29:26 +0100
commit21cad5d3ac68ceb4ac48346835ac087ecb107446 (patch)
treeb413c2c0e42a38008bd61cdd8191787bccb45b13 /OpenSim/Region/Framework/Scenes/Serialization
parentSlightly tweak README to account for the fact that first-time standalone user... (diff)
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All scripts are now created suspended and are only unsuspended when the object
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization')
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index cf0f345..b6677f0 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -182,6 +182,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
182 foreach (SceneObjectGroup sceneObject in sceneObjects) 182 foreach (SceneObjectGroup sceneObject in sceneObjects)
183 { 183 {
184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0); 184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0);
185 sceneObject.ResumeScripts();
185 } 186 }
186 } 187 }
187 188