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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* * comment out the velocity test, using updates every 500 ms as set in ScenePr...Teravus Ovares (Dan Olivares)2009-10-101-2/+4
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-10-101-1/+1
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| * Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for r...dahlia2009-10-101-1/+1
* | * Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)2009-10-101-1/+1
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* * Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ...Teravus Ovares (Dan Olivares)2009-10-101-1/+1
* * Move the 'On Collision Update Movement Animation' routine to above the 'm_i...Teravus Ovares (Dan Olivares)2009-10-101-3/+8
* Merge branch 'master' into diva-texturesMelanie2009-10-021-11/+13
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| * Formatting cleanup.Jeff Ames2009-10-011-1/+1
| * Formatting cleanup.Jeff Ames2009-10-011-7/+7
| * First pass at the heart surgery for grid services. Compiles and runs minimall...Diva Canto2009-09-261-2/+4
| * Alternate algorithm for fixing avatar capsule tilt (Mantis #2905)nlin2009-09-181-1/+1
* | * Change the signature of the agent set appearance callback to prevent unnece...John Hurliman2009-09-301-7/+32
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* * More comments in the RegionCombinerModuleTeravus Ovares (Dan Olivares)2009-09-131-4/+22
* * Moves ScenePresence SendCourseLocations to a delegate and provide a method ...Teravus Ovares (Dan Olivares)2009-09-051-0/+23
* * Fix attachment cross issues with new borders.Teravus Ovares (Dan Olivares)2009-08-311-1/+1
* * Deal with teleports to other virtual regions in the same scene.Teravus Ovares (Dan Olivares)2009-08-281-0/+1
* * Switch border cross tests over to the new Border class.Teravus Ovares (Dan Olivares)2009-08-201-8/+9
* Add Border (a virtual border management class)Teravus Ovares (Dan Olivares)2009-08-191-4/+1
* Removing the conditional for assetID=Zero upon rezzing attachments on login.Diva Canto2009-08-161-5/+7
* Removed some debug messagesDiva Canto2009-08-161-33/+3
* Making attachments work again. Tons of debug more. This needs more testing an...Diva Canto2009-08-161-60/+91
* Inventory redirects from CachedUserInfo to InventoryService COMPLETE!Diva Canto2009-08-131-5/+5
* This is the second part of the 'not crash on regionsize changes'. This le...Teravus Ovares (Dan Olivares)2009-08-071-3/+3
* goose pandaJustin Clark-Casey (justincc)2009-08-061-3/+1
* * Tweak the caps manager so that the NPCAvatar works again.Teravus Ovares2009-08-011-2/+11
* * Fixed a case where a prim was a NullPhysicsActor instead of an OdePrimTeravus Ovares2009-07-211-1/+1
* * Created a way that the OpenSimulator scene can ask the physics scene to do ...Teravus Ovares2009-07-191-1/+72
* * Change the order of Update so Physics processes a frame before the scene ma...Teravus Ovares2009-07-171-36/+69
* * Tweaking collision reporting a little more in ScenePresence to not check if...Teravus Ovares2009-07-161-1/+1
* There was possible a locking issue in revision 9951 so reverting that revisio...MW2009-07-161-18/+21
* minor: remove some mono compiler warningsJustin Clarke Casey2009-07-151-2/+0
* A stab at implementing llSetDamage. Not persistent.Melanie Thielker2009-07-151-1/+6
* Prevent teleports from ending undergroundMelanie Thielker2009-07-081-0/+11
* Removed the List<NewForce> m_forceList from ScenePresence, as there wasn't an...MW2009-06-281-20/+18
* Extracted the code that handles the sending of prim updates to the client, fr...MW2009-06-261-155/+25
* Added a note to the ScenePresence.UpdateMovement() method, to remind everyone...MW2009-06-251-1/+1
* Applied patch from mantis #3820 which changed the clearing of the ScenePresen...MW2009-06-251-20/+16
* Formatting cleanup.Jeff Ames2009-06-101-1/+1
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration -...diva2009-05-151-1/+1
* * Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves ...Adam Frisby2009-05-121-0/+18
* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-041-0/+2
* Add a tweakable for the prim queue preloadMelanie Thielker2009-05-011-9/+9
* Throttle prim sending a bit (again) to ensure the queues don't overrun andMelanie Thielker2009-05-011-2/+2
* Add methods to block and queue agent updates during region crossing and TPMelanie Thielker2009-05-011-0/+43
* Send the animations of all already present avatar to an avatar entering a simMelanie Thielker2009-05-011-0/+6
* Improve prim sending by combining multiple prim updates into a single packetMelanie Thielker2009-05-011-2/+2
* Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker2009-04-301-1/+1
* Thank you kindly, MPallari for a patch that:Charles Krinke2009-04-211-2/+31
* Thank you kindly, MPallari, for a patch that:Charles Krinke2009-04-191-1/+9