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authorMW2009-06-25 13:12:48 +0000
committerMW2009-06-25 13:12:48 +0000
commit934b291f59bc28fd08cb1ab9477527f67fc2938e (patch)
tree3aa6262406f9c398b069f708fc1dbb443b221786 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentApplied patch from mantis #3820 which changed the clearing of the ScenePresen... (diff)
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Added a note to the ScenePresence.UpdateMovement() method, to remind everyone that the so called "forces" are actually velocities.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cc25f48..cdd1a85 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3241,7 +3241,7 @@ namespace OpenSim.Region.Framework.Scenes
3241 { 3241 {
3242 if (m_forcesList.Count > 0) 3242 if (m_forcesList.Count > 0)
3243 { 3243 {
3244 //we are only interested in the last force added to the list 3244 //we are only interested in the last velocity added to the list [Although they are called forces, they are actually velocities]
3245 NewForce force = m_forcesList[m_forcesList.Count - 1]; 3245 NewForce force = m_forcesList[m_forcesList.Count - 1];
3246 3246
3247 m_updateflag = true; 3247 m_updateflag = true;