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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)2011-12-191-1/+4
* Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)2011-12-191-1/+1
* Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-161-6/+0
* No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto2011-12-161-9/+9
* Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)2011-12-151-6/+2
* Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-151-27/+32
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-121-40/+49
* Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)2011-12-091-13/+2
* remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2011-12-091-4/+0
* Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2011-12-081-1/+1
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-12-081-2/+0
* When a client connects to a scene, send other avatar appearance data asynchro...Justin Clark-Casey (justincc)2011-12-081-6/+6
* On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-081-14/+25
* Update SP.PhysicsCollisionUpdate() doc.Justin Clark-Casey (justincc)2011-12-031-2/+5
* Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...Justin Clark-Casey (justincc)2011-12-031-0/+4
* Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2011-12-031-2/+5
* Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...Justin Clark-Casey (justincc)2011-12-031-2/+2
* For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)2011-12-031-23/+23
* Do a cagent.Anims != null check in SP.CopyFrom()Justin Clark-Casey (justincc)2011-12-031-1/+3
* Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)2011-12-031-4/+7
* Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-021-14/+11
* Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...Justin Clark-Casey (justincc)2011-12-021-3/+0
* Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)2011-11-221-13/+13
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-1/+1
* Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)2011-11-151-0/+3
* remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)2011-11-151-3/+6
* Merge branch 'remove-scene-viewer'Dan Lake2011-11-141-28/+0
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| * Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake2011-11-111-28/+0
* | Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)2011-11-141-0/+2
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* extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)2011-11-111-12/+19
* As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)2011-11-111-6/+5
* remove unncessary IClientAPI parameter from SP.SendSitResponse()Justin Clark-Casey (justincc)2011-11-111-4/+3
* As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)2011-11-111-226/+167
* Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...Justin Clark-Casey (justincc)2011-11-111-1/+1
* Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2011-11-101-0/+5
* Implement nudging support for strafing motionMelanie2011-11-101-2/+4
* Fix misaligned sit animation on scripted sit caused by the default sitMelanie2011-11-101-2/+6
* Allow HG and other scene presences not linked to a user account to function.Melanie2011-11-061-1/+4
* Fix build breakMelanie2011-11-051-1/+1
* Remove spammy autopilot debugMelanie2011-11-051-3/+3
* Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie2011-11-051-1/+5
* Change puvlic m_ variable to a getter propertyMelanie2011-11-051-1/+5
* ScenePresence part of the Avination animator fixes.Melanie2011-11-051-3/+58
* Chnaging the sit target adjustment to a more precise approximation of SL. Som...Melanie2011-11-051-24/+35
* Fix avatar height, removes the hip offset hacknebadon2011-11-051-3/+0
* refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...Justin Clark-Casey (justincc)2011-11-051-12/+12
* Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-051-9/+11
* On standup, trigger the changed link script event after the avatar has been f...Justin Clark-Casey (justincc)2011-11-041-2/+3
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-3/+3
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-3/+3