aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs
diff options
context:
space:
mode:
authorDan Lake2011-11-03 17:53:51 -0700
committerDan Lake2011-11-03 17:53:51 -0700
commitb8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch)
tree46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentRenamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff)
downloadopensim-SC_OLD-b8d50b10fbb03ed8c8a9aac94564c354559c3bb0.zip
opensim-SC_OLD-b8d50b10fbb03ed8c8a9aac94564c354559c3bb0.tar.gz
opensim-SC_OLD-b8d50b10fbb03ed8c8a9aac94564c354559c3bb0.tar.bz2
opensim-SC_OLD-b8d50b10fbb03ed8c8a9aac94564c354559c3bb0.tar.xz
Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5fc597c..f6df3c3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -956,7 +956,7 @@ namespace OpenSim.Region.Framework.Scenes
956 } 956 }
957 957
958 // send the animations of the other presences to me 958 // send the animations of the other presences to me
959 m_scene.ForEachAvatar(delegate(ScenePresence presence) 959 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
960 { 960 {
961 if (presence != this) 961 if (presence != this)
962 presence.Animator.SendAnimPackToClient(ControllingClient); 962 presence.Animator.SendAnimPackToClient(ControllingClient);
@@ -2596,7 +2596,7 @@ namespace OpenSim.Region.Framework.Scenes
2596 public void SendOtherAgentsAvatarDataToMe() 2596 public void SendOtherAgentsAvatarDataToMe()
2597 { 2597 {
2598 int count = 0; 2598 int count = 0;
2599 m_scene.ForEachAvatar(delegate(ScenePresence scenePresence) 2599 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
2600 { 2600 {
2601 // only send information about other root agents 2601 // only send information about other root agents
2602 if (scenePresence.UUID == UUID) 2602 if (scenePresence.UUID == UUID)
@@ -2660,7 +2660,7 @@ namespace OpenSim.Region.Framework.Scenes
2660// m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID); 2660// m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID);
2661 2661
2662 int count = 0; 2662 int count = 0;
2663 m_scene.ForEachAvatar(delegate(ScenePresence scenePresence) 2663 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
2664 { 2664 {
2665 // only send information about other root agents 2665 // only send information about other root agents
2666 if (scenePresence.UUID == UUID) 2666 if (scenePresence.UUID == UUID)