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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Merge branch 'remove-scene-viewer'Dan Lake2011-11-141-28/+0
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| * Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake2011-11-111-28/+0
* | Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)2011-11-141-0/+2
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* extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)2011-11-111-12/+19
* As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)2011-11-111-6/+5
* remove unncessary IClientAPI parameter from SP.SendSitResponse()Justin Clark-Casey (justincc)2011-11-111-4/+3
* As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)2011-11-111-226/+167
* Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...Justin Clark-Casey (justincc)2011-11-111-1/+1
* Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2011-11-101-0/+5
* Implement nudging support for strafing motionMelanie2011-11-101-2/+4
* Fix misaligned sit animation on scripted sit caused by the default sitMelanie2011-11-101-2/+6
* Allow HG and other scene presences not linked to a user account to function.Melanie2011-11-061-1/+4
* Fix build breakMelanie2011-11-051-1/+1
* Remove spammy autopilot debugMelanie2011-11-051-3/+3
* Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie2011-11-051-1/+5
* Change puvlic m_ variable to a getter propertyMelanie2011-11-051-1/+5
* ScenePresence part of the Avination animator fixes.Melanie2011-11-051-3/+58
* Chnaging the sit target adjustment to a more precise approximation of SL. Som...Melanie2011-11-051-24/+35
* Fix avatar height, removes the hip offset hacknebadon2011-11-051-3/+0
* refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...Justin Clark-Casey (justincc)2011-11-051-12/+12
* Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-051-9/+11
* On standup, trigger the changed link script event after the avatar has been f...Justin Clark-Casey (justincc)2011-11-041-2/+3
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-3/+3
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-3/+3
* Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-021-2/+3
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| * Fix race condition that would sometimes send or save appearance for the wrong...Justin Clark-Casey (justincc)2011-11-021-2/+3
* | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-1/+1
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* Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)2011-11-011-3/+3
* Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)2011-10-291-4/+2
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-281-30/+23
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| * Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake2011-10-271-30/+23
* | fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...Justin Clark-Casey (justincc)2011-10-281-1/+1
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* Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)2011-10-251-3/+0
* Removed redundant NotInTransit function from ScenePresence. IsInTransit=false...Dan Lake2011-10-191-5/+0
* Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...Dan Lake2011-10-191-48/+8
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-191-1/+1
* refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)2011-10-171-5/+6
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-171-3/+4
* refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)2011-10-141-1/+1
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-10-121-7/+0
* Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log messageJustin Clark-Casey (justincc)2011-10-071-1/+1
* Fixed line endings from previous commitDan Lake2011-10-061-47/+47
* Refactored "known child region" in ScenePresence. There were 4 differentDan Lake2011-10-061-67/+67
* Simplified IsInTransit property on ScenePresence and removed InTransit() whic...Dan Lake2011-10-061-11/+10
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-061-29/+3
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| * Instead of adding stat agentMS in all kinds of places, calculate it instead i...Justin Clark-Casey (justincc)2011-10-061-29/+3
* | Refactor ScenePresence so gets and sets are through properties. Added private...Dan Lake2011-10-061-287/+288
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* Remove unimplementated UpdateMovement() methods from SOG, SOP.Justin Clark-Casey (justincc)2011-10-011-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-09-211-1/+10
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| * Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-1/+10