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authorJustin Clark-Casey (justincc)2011-10-29 02:42:53 +0100
committerJustin Clark-Casey (justincc)2011-10-29 02:42:53 +0100
commit6d97545b6bdf1b9a468f9116fe3070c5d9f9f3c6 (patch)
tree2c54698c55cad641c39b22ba7d90991ffc013ea5 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentAdd taint target velocity for ODECharacters as is already done for ODECharact... (diff)
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Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting
This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this). BSCharacter was already tainting.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0880e21..bb820aa 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -521,8 +521,7 @@ namespace OpenSim.Region.Framework.Scenes
521 { 521 {
522 try 522 try
523 { 523 {
524 lock (m_scene.SyncRoot) 524 PhysicsActor.Position = value;
525 PhysicsActor.Position = value;
526 } 525 }
527 catch (Exception e) 526 catch (Exception e)
528 { 527 {
@@ -572,8 +571,7 @@ namespace OpenSim.Region.Framework.Scenes
572 { 571 {
573 try 572 try
574 { 573 {
575 lock (m_scene.SyncRoot) 574 PhysicsActor.Velocity = value;
576 PhysicsActor.Velocity = value;
577 } 575 }
578 catch (Exception e) 576 catch (Exception e)
579 { 577 {