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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-09-211-1/+10
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| * Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-1/+10
* | Commented out new debug statements in ScenePresenceDan Lake2011-09-211-5/+5
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* Remove unused and never set SP.PreviousRotationJustin Clark-Casey (justincc)2011-09-211-8/+0
* get rid of an incredibly noisy logging message from the last commitJustin Clark-Casey (justincc)2011-09-211-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-09-211-10/+14
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| * Make debug statements in ScenePresence consistent and add a few moreDan Lake2011-09-201-10/+14
* | When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)2011-09-211-2/+21
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* On setting a new avatar appearance, if height hasn't changed then don't set t...Justin Clark-Casey (justincc)2011-09-171-0/+4
* Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)2011-09-161-0/+10
* minor: I was wrong about OffsetPosition - sometimes it genuinely does return ...Justin Clark-Casey (justincc)2011-09-161-0/+4
* Remove setter from SP.OffsetPosition, since all sets should flow through SP.A...Justin Clark-Casey (justincc)2011-09-161-3/+14
* Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)2011-09-131-1/+2
* eliminate redundant SP.m_regionInfo since it always has the scene.Justin Clark-Casey (justincc)2011-09-121-8/+6
* remove the unused SP.initializeScenePresence()Justin Clark-Casey (justincc)2011-09-121-23/+2
* stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)2011-09-121-4/+4
* Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-121-0/+4
* lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)2011-09-101-20/+24
* Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2011-09-101-1/+9
* Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)2011-09-051-9/+7
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-031-3/+0
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-13/+1
* refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)2011-08-311-16/+2
* get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2011-08-311-35/+15
* remove pointless m_attachments == null check since this field is never nullJustin Clark-Casey (justincc)2011-08-311-1/+1
* minor: seal up another instance of using the appearance list without lockingJustin Clark-Casey (justincc)2011-08-311-1/+2
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-311-13/+38
* minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-301-4/+0
* refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-24/+1
* refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-45/+1
* Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-301-3/+3
* Stop avatars returning from neighbouring regions from stalling on the border ...Justin Clark-Casey (justincc)2011-08-271-3/+22
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-4/+4
* remove pointless IsDeleted check on SP.RezAttachments()Justin Clark-Casey (justincc)2011-08-241-3/+0
* refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)2011-08-241-1/+1
* Remove pointless contains check in ScenePresence.RemoveAttachment()Justin Clark-Casey (justincc)2011-08-231-6/+1
* If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)2011-08-221-1/+1
* Add warning log message to say which attachment fails validation in order to ...Justin Clark-Casey (justincc)2011-08-221-0/+10
* refactor: fold CreateSceneViewer() back into ScenePresence constructorJustin Clark-Casey (justincc)2011-08-181-6/+1
* refactor: Fold 3 ScenePresence() constructors into one since only one is called.Justin Clark-Casey (justincc)2011-08-181-9/+2
* Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-3/+9
* get rid of logged warnings about lack of some modules - afaik these never occ...Justin Clark-Casey (justincc)2011-08-161-10/+0
* eliminate redundant ground sitting checks since these are already done in enc...Justin Clark-Casey (justincc)2011-08-111-4/+1
* eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...Justin Clark-Casey (justincc)2011-08-111-5/+4
* instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)2011-08-111-16/+14
* get rid of intermediate local store of body rotation in ScenePresence, this i...Justin Clark-Casey (justincc)2011-08-111-5/+4
* Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-111-0/+6
* If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)2011-08-111-1/+3
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-2/+7
* Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-101-3/+3