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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Framework
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Scenes
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SceneObjectPart.cs
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Author
Age
Files
Lines
...
*
Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
2011-07-19
1
-6
/
+6
*
Fix undo for resizing linksets
Justin Clark-Casey (justincc)
2011-07-19
1
-17
/
+25
*
remove undo state storage in a few places where it's pointless
Justin Clark-Casey (justincc)
2011-07-19
1
-2
/
+0
*
Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
2011-07-18
1
-33
/
+59
*
Use a standard generic system stack for the undo/redo stacks instead of our o...
Justin Clark-Casey (justincc)
2011-07-18
1
-2
/
+14
*
refactor: group all the undo/redo code in SOP into one place for easier code ...
Justin Clark-Casey (justincc)
2011-07-18
1
-59
/
+62
*
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+17
*
refactor: replace scale limiting code with more elegant Math.Min calls
Justin Clark-Casey (justincc)
2011-07-16
1
-12
/
+6
*
refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+26
*
minor: add a log warning if a sculpt/mesh async asset request returns no data
Justin Clark-Casey (justincc)
2011-07-16
1
-0
/
+4
*
refactor: remove pointless sender != null tests, etc, in AssetReceived, since...
Justin Clark-Casey (justincc)
2011-07-16
1
-6
/
+9
*
Eliminate the pointless textured id argument to SculptTextureCallback
Justin Clark-Casey (justincc)
2011-07-16
1
-15
/
+6
*
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+8
*
Fix some local id issues in physics glue
root
2011-07-15
1
-12
/
+20
*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
1
-1
/
+6
*
Properly regenerate physics proxy when a mesh is resized.
Justin Clark-Casey (justincc)
2011-07-11
1
-0
/
+8
*
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2011-07-11
1
-0
/
+34
*
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
1
-9
/
+19
*
refactor: very minor space insertion
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
*
refactor: make argument to SOP.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-14
/
+19
*
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2011-07-09
1
-1
/
+0
*
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
2011-07-08
1
-0
/
+4
*
Implement the latest mesh mechanism so that rezzing the uploaded mesh now wor...
Justin Clark-Casey (justincc)
2011-06-24
1
-3
/
+6
*
Add localID to physical object creation functions.
Mic Bowman
2011-06-15
1
-2
/
+2
*
minor: Add some commented out destructor logging messages for potential futur...
Justin Clark-Casey (justincc)
2011-06-10
1
-0
/
+7
*
Add PayPrice to serialization format Xml2
Melanie
2011-05-25
1
-5
/
+4
*
First pass at moving object property requests into a queue similar
Mic Bowman
2011-04-13
1
-9
/
+1
*
Adjust the quanterions used in the rez coalsced object tests to get sensible ...
Justin Clark-Casey (justincc)
2011-04-13
1
-1
/
+8
*
Set filter to send proper rotations for root part
BlueWall
2011-02-13
1
-1
/
+1
*
Send object date to viewer in microseconds (Fixes mantis bug #3990)
Kevin Cozens
2011-02-04
1
-1
/
+2
*
Trigger event with flag CHANGED_LINK when agent sits on objects that have not...
Marck
2010-12-12
1
-7
/
+0
*
Added some comments. Better than listening to the boring speaker...
Diva Canto
2010-12-01
1
-1
/
+4
*
Let CHANGED_SHAPE trigger. This fixes Mantis #1844.
Marck
2010-11-22
1
-15
/
+2
*
Added creator info across the board -- TaskInventoryItems and InventoryItems ...
Diva Canto
2010-11-21
1
-1
/
+6
*
Global creator information working on MySQL DB and on load/save OARs. Creator...
Diva Canto
2010-11-21
1
-0
/
+51
*
Fix playing sound from HUDs
Melanie
2010-11-05
1
-0
/
+1
*
Deleted all [XmlIgnore] from SOP, since those are meaningless now.
Diva Canto
2010-10-17
1
-55
/
+55
*
.NET automagical serialization of SOPs replaced by manual serialization acros...
Diva Canto
2010-10-17
1
-9
/
+6
*
Change the part for sound playback to be the root part / object UUID instead
Melanie
2010-10-10
1
-8
/
+8
*
Formatting cleanup.
Jeff Ames
2010-10-04
1
-1
/
+1
*
Add UUID to physics prim name parameter so that diagnostic messages can be ma...
Justin Clark-Casey (justincc)
2010-09-25
1
-2
/
+2
*
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
2010-09-16
1
-1
/
+2
*
Formatting cleanup.
Jeff Ames
2010-09-12
1
-11
/
+11
*
If a scene object part UUID is changed (only possible when not in a scene), t...
Justin Clark-Casey (justincc)
2010-09-07
1
-2
/
+8
*
Remove mono compiler warnings
Justin Clark-Casey (justincc)
2010-08-26
1
-14
/
+2
*
refactor: Use SOP.Flags rather than SOP.ObjectFlags
Justin Clark-Casey (justincc)
2010-08-13
1
-6
/
+6
*
File wants to be committed
Diva Canto
2010-08-11
1
-2
/
+2
*
Changing prim color generates event CHANGED_COLOR.
Marck
2010-08-10
1
-0
/
+2
*
On shift-copy of an object, set up a new physics actor (as appropriate) for e...
Justin Clark-Casey (justincc)
2010-08-10
1
-4
/
+18
*
Reduce number of paths in SOP code by setting flags via Flags property rather...
Justin Clark-Casey (justincc)
2010-08-10
1
-15
/
+25
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