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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7Justin Clark-Casey (justincc)2011-12-031-7/+5
* Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...marc2011-12-031-1/+9
* Chain SOP constructors together rather than having copy/paste codeJustin Clark-Casey (justincc)2011-11-211-14/+5
* refactor: Make SOP.Description an automatic propertyJustin Clark-Casey (justincc)2011-11-211-6/+3
* Remove unused PhysicsActor.SOPDescriptionJustin Clark-Casey (justincc)2011-11-211-11/+2
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-1/+5
* Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake2011-11-111-56/+12
* In SOP, replaced many references to private members with the public propertiesDan Lake2011-11-101-243/+233
* Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...Dan Lake2011-11-101-18/+9
* Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-051-2/+10
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-4/+4
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-10/+10
* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-50/+51
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-281-6/+3
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| * Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake2011-10-271-6/+3
* | fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...Justin Clark-Casey (justincc)2011-10-281-5/+20
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* Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)2011-10-271-0/+2
* Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)2011-10-251-4/+0
* For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)2011-10-251-4/+6
* refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)2011-10-171-5/+3
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-171-2/+0
* fetch physical_prim switch from [Startup] config from inside scene, as is don...Justin Clark-Casey (justincc)2011-10-151-34/+8
* remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2011-10-151-4/+4
* Restore [Startup] physical_prim flag which can stop any prims being subject t...Justin Clark-Casey (justincc)2011-10-151-1/+6
* remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...Justin Clark-Casey (justincc)2011-10-151-4/+0
* refactor: Remove redundant code in SOP.UpdatePrimFlags()Justin Clark-Casey (justincc)2011-10-151-27/+21
* factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2011-10-151-5/+17
* refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)2011-10-141-2/+2
* Start recording object updates per second statistic (analogue of agent update...Justin Clark-Casey (justincc)2011-10-111-1/+7
* Remove unimplementated UpdateMovement() methods from SOG, SOP.Justin Clark-Casey (justincc)2011-10-011-4/+0
* Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar...Snoopy Pfeffer2011-09-251-1/+6
* remove unused SOP.Create() methodJustin Clark-Casey (justincc)2011-09-231-14/+0
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-151-14/+18
* stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2011-09-021-13/+2
* Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-3/+2
* refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)2011-09-011-20/+0
* refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()Justin Clark-Casey (justincc)2011-09-011-17/+6
* Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)2011-09-011-9/+0
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-169/+113
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-35/+11
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-4/+1
* Fix exception when using BasicPhysicsRobert Adams2011-08-191-2/+2
* extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2011-08-061-0/+3
* refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)2011-08-061-25/+0
* Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)2011-08-051-4/+3
* Comment out SOP logging message I accidentally left inJustin Clark-Casey (justincc)2011-07-311-1/+1
* refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...Justin Clark-Casey (justincc)2011-07-311-71/+86
* minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-301-1/+0
* Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)2011-07-221-2/+2
* Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0