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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)2011-07-191-5/+1
* If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)2011-07-191-0/+3
* stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)2011-07-191-10/+13
* Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-191-1/+1
* comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-191-6/+6
* Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-191-2/+2
* Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-191-6/+6
* Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-191-17/+25
* remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2011-07-191-2/+0
* Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-181-33/+59
* Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2011-07-181-2/+14
* refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)2011-07-181-59/+62
* Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-161-1/+17
* refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)2011-07-161-12/+6
* refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-161-1/+26
* minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)2011-07-161-0/+4
* refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)2011-07-161-6/+9
* Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)2011-07-161-15/+6
* Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-161-1/+8
* Fix some local id issues in physics glueroot2011-07-151-12/+20
* When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-121-1/+6
* Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)2011-07-111-0/+8
* refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2011-07-111-0/+34
* When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-111-9/+19
* refactor: very minor space insertionJustin Clark-Casey (justincc)2011-07-111-1/+1
* refactor: make argument to SOP.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-14/+19
* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-091-1/+0
* minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-081-0/+4
* Implement the latest mesh mechanism so that rezzing the uploaded mesh now wor...Justin Clark-Casey (justincc)2011-06-241-3/+6
* Add localID to physical object creation functions.Mic Bowman2011-06-151-2/+2
* minor: Add some commented out destructor logging messages for potential futur...Justin Clark-Casey (justincc)2011-06-101-0/+7
* Add PayPrice to serialization format Xml2Melanie2011-05-251-5/+4
* First pass at moving object property requests into a queue similarMic Bowman2011-04-131-9/+1
* Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)2011-04-131-1/+8
* Set filter to send proper rotations for root partBlueWall2011-02-131-1/+1
* Send object date to viewer in microseconds (Fixes mantis bug #3990)Kevin Cozens2011-02-041-1/+2
* Trigger event with flag CHANGED_LINK when agent sits on objects that have not...Marck2010-12-121-7/+0
* Added some comments. Better than listening to the boring speaker...Diva Canto2010-12-011-1/+4
* Let CHANGED_SHAPE trigger. This fixes Mantis #1844.Marck2010-11-221-15/+2
* Added creator info across the board -- TaskInventoryItems and InventoryItems ...Diva Canto2010-11-211-1/+6
* Global creator information working on MySQL DB and on load/save OARs. Creator...Diva Canto2010-11-211-0/+51
* Fix playing sound from HUDsMelanie2010-11-051-0/+1
* Deleted all [XmlIgnore] from SOP, since those are meaningless now.Diva Canto2010-10-171-55/+55
* .NET automagical serialization of SOPs replaced by manual serialization acros...Diva Canto2010-10-171-9/+6
* Change the part for sound playback to be the root part / object UUID insteadMelanie2010-10-101-8/+8
* Formatting cleanup.Jeff Ames2010-10-041-1/+1
* Add UUID to physics prim name parameter so that diagnostic messages can be ma...Justin Clark-Casey (justincc)2010-09-251-2/+2
* JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-1/+2
* Formatting cleanup.Jeff Ames2010-09-121-11/+11
* If a scene object part UUID is changed (only possible when not in a scene), t...Justin Clark-Casey (justincc)2010-09-071-2/+8