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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-818/+591
* rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)2010-09-151-1/+1
* Instead of locking SOG.Children when a group is being removed from the scene,...Justin Clark-Casey (justincc)2010-09-151-15/+17
* Comment out SOG storing debug log messageJustin Clark-Casey (justincc)2010-09-141-3/+3
* MergedJohn Hurliman2010-09-121-9/+9
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| * Formatting cleanup.Jeff Ames2010-09-121-9/+9
* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-1/+1
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* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-111-1/+1
* Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-9/+2
* Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-071-17/+25
* Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-061-3/+2
* refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)2010-09-011-71/+0
* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-281-23/+27
* replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...Justin Clark-Casey (justincc)2010-08-261-1/+1
* Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-261-52/+79
* If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUIDJustin Clark-Casey (justincc)2010-08-251-1/+10
* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-3/+3
* Removed abstract SetText method from EntityBase to make cleaner API.Mikko Pallari2010-08-101-1/+1
* On shift-copy of an object, set up a new physics actor (as appropriate) for e...Justin Clark-Casey (justincc)2010-08-101-19/+19
* minor: Remove overly verbose schedule full update log message for attachmentsJustin Clark-Casey (justincc)2010-08-071-2/+2
* add userExposed parameter to part copy eventJustin Clark-Casey (justincc)2010-07-281-0/+1
* Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...Justin Clark-Casey (justincc)2010-07-261-0/+1
* Allow Megaregions to start properly after an unclean shutdownMelanie2010-07-201-1/+1
* Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker2010-06-281-3/+3
* Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker2010-06-281-16/+2
* Bug fix on attachments: attach->drop->attach works now.Diva Canto2010-06-091-0/+1
* Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)2010-06-081-1/+2
* Fix prim returns I broke earlierMelanie Thielker2010-06-011-1/+1
* Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-3/+20
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-1/+1
* * Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman2010-05-211-100/+1
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...Dan Lake2010-03-171-7/+5
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-3/+3
* compiler warnings revealed that public PlaySoundSlavePrims properties were ch...Justin Clark-Casey (justincc)2010-03-031-2/+2
* refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)2010-03-031-33/+4
* Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)2010-03-031-7/+28
* Formatting cleanup.Jeff Ames2010-02-221-1/+1
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-161-35/+104
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| * Revolution is on the roll again! :)Revolution2010-02-141-35/+104
* | minor: Make SOG.DelinkFromGroup() return the newly delinked scene object inst...Justin Clark-Casey (justincc)2010-02-161-10/+25
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* refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObj...Justin Clark-Casey (justincc)2010-02-081-1/+10
* minor: add reminder to lock SOG.Children before using it directly in order to...Justin Clark-Casey (justincc)2010-02-021-2/+5
* Whitespace cleanupMelanie2010-01-111-124/+124
* Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-111-3/+127
* Readds llCollisionFilter and adds llPassCollision.Revolution2009-12-311-0/+11
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-0/+39
* Remove extra forced updates. They're not needed for each prim. Really.Melanie2009-12-061-8/+8
* Eliminate multiple updates on link/unlinkMelanie2009-12-061-4/+4
* * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...Teravus Ovares (Dan Olivares)2009-12-031-1/+3
* Reset update flag when a SOG is deleted. This fixes llDie();Melanie2009-11-271-0/+1