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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs (follow)
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* Make prim inventories a bit more saneMelanie2010-12-211-43/+0
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-32/+26
* Fix a permissions issueMelanie Thielker2010-07-141-7/+11
* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-2/+3
* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+8
* Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-04-051-1/+3
* Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-2/+6
* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-64/+35
* Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-261-88/+5
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* * Make it possible to store creator strings in user inventory items as well a...Justin Clarke Casey2009-04-081-1/+1
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-1/+1
* Fix region crossing for unscripted prims, avoid costly SEHMelanie Thielker2009-02-191-1/+3
* Make in-code provisions for the tests. Tests would fail because the Melanie Thielker2009-02-181-1/+14
* Fix the windows sharing violations on script crossingsMelanie Thielker2009-02-181-13/+46
* Fixes the problem of attachment offset after crossings/TPs. Hopefully it fixe...diva2009-02-101-1/+1
* Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms....diva2009-02-091-3/+80
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+401