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authordiva2009-02-10 22:54:05 +0000
committerdiva2009-02-10 22:54:05 +0000
commitb4be9baa4a8b10c99b9c9e471607b782c8c75851 (patch)
tree45e4d6834f281dee94f8375ffa7a4530a3280a86 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
parent* Remove load and save inventory commands from the console since these are ac... (diff)
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Fixes the problem of attachment offset after crossings/TPs. Hopefully it fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index c3485ab..e1362f9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -309,7 +309,7 @@ namespace OpenSim.Region.Framework.Scenes
309 309
310 public string GetStateSnapshot() 310 public string GetStateSnapshot()
311 { 311 {
312 Console.WriteLine(" >>> GetStateSnapshot <<<"); 312 //Console.WriteLine(" >>> GetStateSnapshot <<<");
313 313
314 List<string> assemblies = new List<string>(); 314 List<string> assemblies = new List<string>();
315 Dictionary<UUID, string> states = new Dictionary<UUID, string>(); 315 Dictionary<UUID, string> states = new Dictionary<UUID, string>();