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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneGraph.cs
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*
Slight change to state management for attach scheduling.
Alan Webb
2009-08-04
1
-2
/
+2
*
This change adds support for the attach event in scripts.
Alan Webb
2009-08-04
1
-0
/
+2
*
fixed the bug where changing the rotation of a selection of prims in a linkse...
MW
2009-07-17
1
-0
/
+19
*
Explicitly set the changed status of the prim groups affected in a delink
Melanie Thielker
2009-06-02
1
-0
/
+1
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
/
+1
*
Add a tweakable for the prim queue preload
Melanie Thielker
2009-05-01
1
-0
/
+1
*
Again, completely revamp the unlink code to finally allow unlinking
Melanie Thielker
2009-04-29
1
-79
/
+81
*
Formatting cleanup.
Jeff Ames
2009-04-14
1
-5
/
+5
*
Thank you, dslake, for a patch that converts many of the linear searches
Melanie Thielker
2009-04-12
1
-241
/
+197
*
Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
nlin
2009-04-10
1
-0
/
+41
*
* Implements retrieving child primitives via World.Objects[id] (MRM)
Adam Frisby
2009-04-09
1
-0
/
+3
*
* refactor: Move god related methods in Scene out to a module
Justin Clarke Casey
2009-03-30
1
-1
/
+1
*
Change DropObject to public. Fixes Mantis #3314
Melanie Thielker
2009-03-20
1
-1
/
+1
*
From: Alan Webb <alan_webb@us.ibm.com>
Dr Scofield
2009-03-10
1
-0
/
+17
*
This started as way to correct Mantis #3158, which I believe should be fixed ...
diva
2009-02-15
1
-1
/
+1
*
Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms....
diva
2009-02-09
1
-0
/
+1
*
This changeset is the step 1 of 2 in refactoring
Dr Scofield
2009-02-06
1
-0
/
+1814
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