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authordiva2009-02-15 05:00:58 +0000
committerdiva2009-02-15 05:00:58 +0000
commit3d5a9e6748ef743c4db04b427d4d76ea65269618 (patch)
tree1877a66c0ca1f4caa455a7f98dd221897e687620 /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentSet sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150 (diff)
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This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 2edfca8..ecce237 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -646,7 +646,7 @@ namespace OpenSim.Region.Framework.Scenes
646 else 646 else
647 { 647 {
648 m_numRootAgents++; 648 m_numRootAgents++;
649 presence.AddToPhysicalScene(); 649 presence.AddToPhysicalScene(false);
650 } 650 }
651 651
652 Entities[presence.UUID] = presence; 652 Entities[presence.UUID] = presence;