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authordiva2009-02-09 22:27:27 +0000
committerdiva2009-02-09 22:27:27 +0000
commit2c685bff1493451849580cfb6bf44b88322bf0a4 (patch)
tree4179700c2b1fcbcc7a5ab07f7bc65b3bf97a79d9 /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentThank you kindly, TLaukkan (Timmil) for a patch that: (diff)
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Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
The two most notable changes in the crossing process were: * Object gets passed in only one message, not two as done before. * Local object crossings do not get serialized, as done before.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 2877dcd..2edfca8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -590,6 +590,7 @@ namespace OpenSim.Region.Framework.Scenes
590 590
591 // Saves and gets assetID 591 // Saves and gets assetID
592 UUID itemId; 592 UUID itemId;
593
593 if (group.GetFromAssetID() == UUID.Zero) 594 if (group.GetFromAssetID() == UUID.Zero)
594 { 595 {
595 m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId); 596 m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);