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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Better sim startup finished messages.onefang2019-08-041-4/+4
* Hypergridders have their full name in firstname, and their grid in lastname. ...onefang2019-08-031-1/+14
* Another attempt at sorting out the auto group chicken and egg problems.onefang2019-08-021-7/+17
* AddDefaultGroup and AddHGDefaultGroup_ config options added.onefang2019-08-011-48/+33
* Automatically add members to certain groups, and HGers from specific grids to...onefang2019-07-311-6/+113
* Have some "avatar has left" mesasge hit the INFO console.onefang2019-05-301-1/+1
* Remove useless executable bit that Windows adds.onefang2019-05-191-0/+0
* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-1135/+1425
* Fix file execute permissions, coz Windows.David Walter Seikel2016-11-071-0/+0
* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-1076/+1521
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-251-0/+5
* Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)2013-01-251-94/+59
* Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2013-01-251-9/+30
* minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)2012-12-041-4/+11
* minor: Make note in log if scene was restarted due to an unrecoverable physic...Justin Clark-Casey (justincc)2012-11-231-1/+6
* Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2012-11-231-8/+2
* Remove the old style module loader and all references to itMelanie2012-11-121-3/+1
* Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)2012-10-301-5/+9
* Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-291-2/+3
* Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-2/+5
* Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)2012-10-261-11/+13
* minor: if a scene is already shutting down on Scene.Close(), warn and exit in...Justin Clark-Casey (justincc)2012-10-251-0/+6
* In Scene.Close(), dispose of the physics scene after base.Close() since scrip...Justin Clark-Casey (justincc)2012-10-251-6/+8
* Allow "show object", "show part", "dump object" and "delete object" to accept...Justin Clark-Casey (justincc)2012-10-241-1/+12
* minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)2012-10-161-2/+3
* Fix problems with regression tests by allowing invoke of Update() with a fini...Justin Clark-Casey (justincc)2012-10-121-3/+4
* Add "active true|false" to "debug scene" console command.Justin Clark-Casey (justincc)2012-10-121-3/+37
* Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to preve...Justin Clark-Casey (justincc)2012-10-101-201/+256
* minor: elaborate method doc on Scene.NewUserConnection()Justin Clark-Casey (justincc)2012-10-091-6/+13
* Trigger ObjectAddedToScene when loading objects from oarfile. Already trigger...Dan Lake2012-10-051-1/+8
* Forgot to actually remove the packetpool set code from scene.Justin Clark-Casey (justincc)2012-10-051-7/+0
* Prevent the ExtraSettings code from crashing SQLite driven sims.Melanie2012-10-021-0/+6
* Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)2012-09-271-3/+2
* Enforce existing 5 action hardcoded undo limit.Justin Clark-Casey (justincc)2012-09-261-1/+5
* Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefa...Justin Clark-Casey (justincc)2012-09-201-0/+2
* Cleanup from prev. commitBlueWall2012-09-181-2/+2
* Fix some inconsistencies in configurartion: NonPhys primsBlueWall2012-09-181-3/+3
* preventing a null reference exception from being thrownSignpostMarv2012-09-171-0/+3
* implementing per-region configuration of limits on the number of prims one ca...SignpostMarv2012-09-091-0/+11
* refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...SignpostMarv2012-09-081-0/+10
* adding utility method for getting SceneObjectGroup from sceneSignpostMarv2012-09-061-0/+12
* adding utility method for getting SceneObjectPart from sceneSignpostMarv2012-09-061-0/+12
* If a connecting scene presence is replacing an existing scene presence then b...Justin Clark-Casey (justincc)2012-08-241-1/+1
* Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)2012-08-201-3/+6
* enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-151-1/+30
* Add support for the extra params to scene and the event managerMelanie2012-08-151-0/+39
* Add a skeleton for a name value storage associated with regionsMelanie2012-08-151-0/+4
* Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-141-1/+1
* Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Star...Justin Clark-Casey (justincc)2012-08-031-1/+7
* Create the ability for physics modules to request assets on demand byMelanie2012-08-011-0/+16