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author | Justin Clark-Casey (justincc) | 2012-10-12 03:19:12 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-10-12 03:19:12 +0100 |
commit | b9c2a1508e68b5580328097a5d5e0b5bfbc16a7d (patch) | |
tree | 5dc219f16e5e71b4c89ef1560e05f41164746208 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Get Watchdog to log thread removal (diff) | |
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Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 7f4f7e5..fe549bc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -310,7 +310,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | /// Is the scene active? | 310 | /// Is the scene active? |
311 | /// </summary> | 311 | /// </summary> |
312 | /// <remarks> | 312 | /// <remarks> |
313 | /// If false, maintenance and update loops are not run. | 313 | /// If false, maintenance and update loops are not being run. Updates can still be triggered manually if |
314 | /// the scene is not active. | ||
314 | /// </remarks> | 315 | /// </remarks> |
315 | public bool Active | 316 | public bool Active |
316 | { | 317 | { |
@@ -1430,7 +1431,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1430 | List<Vector3> coarseLocations; | 1431 | List<Vector3> coarseLocations; |
1431 | List<UUID> avatarUUIDs; | 1432 | List<UUID> avatarUUIDs; |
1432 | 1433 | ||
1433 | while (Active && !m_shuttingDown && (endRun == null || MaintenanceRun < endRun)) | 1434 | while (!m_shuttingDown && ((endRun == null && Active) || MaintenanceRun < endRun)) |
1434 | { | 1435 | { |
1435 | runtc = Util.EnvironmentTickCount(); | 1436 | runtc = Util.EnvironmentTickCount(); |
1436 | ++MaintenanceRun; | 1437 | ++MaintenanceRun; |
@@ -1489,7 +1490,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1489 | int previousFrameTick, tmpMS; | 1490 | int previousFrameTick, tmpMS; |
1490 | int maintc = Util.EnvironmentTickCount(); | 1491 | int maintc = Util.EnvironmentTickCount(); |
1491 | 1492 | ||
1492 | while (Active && !m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1493 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) |
1493 | { | 1494 | { |
1494 | ++Frame; | 1495 | ++Frame; |
1495 | 1496 | ||