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* Merge branch 'master' into careminster-presence-refactorMelanie2011-04-301-15/+11
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| * Delaying starting the scripts on TPs and crossings until the agent is root.Diva Canto2011-04-291-14/+8
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| * Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto2011-04-281-1/+3
| | | | | | | | the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
| * Implement agent limitsMelanie2011-04-211-0/+20
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* | Add fix a minor bugMelanie2011-04-211-1/+1
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* | Honor agent limit for region crossings and teleportsMelanie2011-04-211-0/+11
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-171-1/+18
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| * Adjust the quanterions used in the rez coalsced object tests to get sensible ↵Justin Clark-Casey (justincc)2011-04-131-0/+4
| | | | | | | | | | | | bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence.
| * Add coalesced scene objects class and serializer. This is currently only ↵Justin Clark-Casey (justincc)2011-04-131-1/+14
| | | | | | | | | | | | | | | | | | used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly.
* | Add support for the new display name related functions in LSL. This does notMelanie2011-04-081-6/+6
| | | | | | | | | | | | implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-061-15/+4
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| * Change some text to make the autoreturn mechanism more obvious, and align ↵Justin Clark-Casey (justincc)2011-04-051-1/+4
| | | | | | | | with the fact that it's one word rather than two.
| * remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-051-14/+0
| | | | | | | | | | However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
| * Implement taking of coalesced objects.Melanie2011-04-031-0/+9
| | | | | | | | | | | | | | WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
| * Remove unused Datastore parameter from RegionInfo (legacy from early 2008)Justin Clark-Casey (justincc)2011-03-311-1/+0
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-03-271-4/+16
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| * Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵Justin Clark-Casey (justincc)2011-03-231-3/+15
| | | | | | | | | | | | | | listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario.
| * On initial setup, include estate and regions names in questions to make it ↵Justin Clark-Casey (justincc)2011-03-211-1/+1
| | | | | | | | clearer what they relate to.
* | Prevent god users from being stopped logging into a regionMelanie2011-03-161-0/+8
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-02-271-1/+1
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| * change some log messages from info to debugJustin Clark-Casey (justincc)2011-02-251-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-02-241-0/+9
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| * Parameterizes the view distance used to compute and manageMic Bowman2011-02-221-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly.
* | Restore heartbeat threadMelanie2011-02-191-5/+3
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-02-191-162/+171
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| * Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)2011-02-181-4/+11
| | | | | | | | Stop tests setting up a capabilities module by default
| * Add very basic test which invokes the scene update loop once and checks the ↵Justin Clark-Casey (justincc)2011-02-181-154/+153
| | | | | | | | | | | | frame number. This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
| * Add support for new naming syntax of linked regions to osTeleportAgent and ↵Marck2011-02-171-3/+3
| | | | | | | | osTeleportOwner.
| * Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie2011-02-161-1/+2
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* | Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie2011-02-161-2/+4
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-02-121-0/+2
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| * Added emergency monitoring of UDP Outgoing packets thread. Just type ↵Diva Canto2011-02-081-0/+2
| | | | | | | | "emergency-monitoring on/off"
| * Fix up QueryAccess to also check parcelsMelanie2011-01-281-1/+1
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| * Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-2/+4
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| * Make it workMelanie2011-01-271-4/+6
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| * Add a TeleportFlags member to SP so we can tell how we got there.Melanie2011-01-271-0/+4
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* | Squash a nullrefMelanie2011-02-021-0/+2
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* | Fix up QueryAccess to also check parcelsMelanie2011-01-281-7/+22
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* | Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-2/+4
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* | Make it workMelanie2011-01-271-4/+6
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* | Fix build breakMelanie2011-01-271-0/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-01-271-67/+10
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| * Remove the RestorePresences functions (which don't seem to be doingMic Bowman2011-01-261-67/+10
| | | | | | | | | | anything) and clean up the code in AddNewClient (so Appearance only gets assigned once, not three times).
| * HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto2011-01-061-4/+11
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* | Add a TeleportFlags member to SP so we can tell how we got there.Melanie2011-01-271-0/+4
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* | Clear user account cache before checking flags on login. This will make AVMelanie2011-01-271-0/+3
| | | | | | | | and other bannable flags work in this case.
* | Fix merge artifactsMelanie2011-01-271-3/+3
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* | Merge branch 'careminster-presence-refactor' of ↵Melanie2011-01-271-4/+38
|\ \ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | Mostly revert the last commit with the aim of searching for a better solutionTom2011-01-261-1/+1
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| * | Add a "useCached" parameter to GetUserAccount. Add a function to Scene to ↵Tom2011-01-261-22/+20
| | | | | | | | | | | | get the user flags. It has to be here due to access restrictions :/