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path: root/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs (follow)
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* Merge branch 'master' into careminster-presence-refactorMelanie2011-04-211-1/+2
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| * refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)2011-04-181-1/+2
| * Implement taking of coalesced objects.Melanie2011-04-031-2/+2
* | Make SendKillObject send multiple localIDs in one packet. This avoids theMelanie2010-10-081-0/+7
* | Implement taking of coalesced objects.Melanie2010-10-071-2/+2
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* rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)2010-09-151-1/+1
* Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-071-8/+13
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-011-6/+12
* * HGScene is no more.Diva Canto2010-01-301-1/+4
* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-5/+0
* Formatting cleanup.Jeff Ames2009-10-011-11/+11
* * Lock timers when Calling Start() and Stop() when the Thread Context is murk...Teravus Ovares (Dan Olivares)2009-09-091-2/+4
* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-041-3/+8
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* * optimized usings.lbsa712009-02-121-1/+0
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+165