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authorJeff Ames2009-10-01 01:00:09 +0900
committerJeff Ames2009-10-01 01:17:47 +0900
commitee205e7e812e170f670e690a4e0fa9caa652f226 (patch)
treedf407e66d9aa47a884e39d5d86b877d6ef468a1a /OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
parentadding LandDataSerializer (not connected anywhere, work-in-progress) (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 7ac1e7e..5b571c7 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -34,7 +34,7 @@ using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35 35
36namespace OpenSim.Region.Framework.Scenes 36namespace OpenSim.Region.Framework.Scenes
37{ 37{
38 class DeleteToInventoryHolder 38 class DeleteToInventoryHolder
39 { 39 {
40 public DeRezAction action; 40 public DeRezAction action;
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes
49 /// up the main client thread. 49 /// up the main client thread.
50 /// </summary> 50 /// </summary>
51 public class AsyncSceneObjectGroupDeleter 51 public class AsyncSceneObjectGroupDeleter
52 { 52 {
53 private static readonly ILog m_log 53 private static readonly ILog m_log
54 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 55
@@ -58,16 +58,16 @@ namespace OpenSim.Region.Framework.Scenes
58 /// </value> 58 /// </value>
59 public bool Enabled; 59 public bool Enabled;
60 60
61 private Timer m_inventoryTicker = new Timer(2000); 61 private Timer m_inventoryTicker = new Timer(2000);
62 private readonly Queue<DeleteToInventoryHolder> m_inventoryDeletes = new Queue<DeleteToInventoryHolder>(); 62 private readonly Queue<DeleteToInventoryHolder> m_inventoryDeletes = new Queue<DeleteToInventoryHolder>();
63 private Scene m_scene; 63 private Scene m_scene;
64 64
65 public AsyncSceneObjectGroupDeleter(Scene scene) 65 public AsyncSceneObjectGroupDeleter(Scene scene)
66 { 66 {
67 m_scene = scene; 67 m_scene = scene;
68 68
69 m_inventoryTicker.AutoReset = false; 69 m_inventoryTicker.AutoReset = false;
70 m_inventoryTicker.Elapsed += InventoryRunDeleteTimer; 70 m_inventoryTicker.Elapsed += InventoryRunDeleteTimer;
71 } 71 }
72 72
73 /// <summary> 73 /// <summary>
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Scenes
113 { 113 {
114 //m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing..."); 114 //m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing...");
115 } 115 }
116 } 116 }
117 117
118 /// <summary> 118 /// <summary>
119 /// Move the next object in the queue to inventory. Then delete it properly from the scene. 119 /// Move the next object in the queue to inventory. Then delete it properly from the scene.
@@ -121,7 +121,7 @@ namespace OpenSim.Region.Framework.Scenes
121 /// <returns></returns> 121 /// <returns></returns>
122 public bool InventoryDeQueueAndDelete() 122 public bool InventoryDeQueueAndDelete()
123 { 123 {
124 DeleteToInventoryHolder x = null; 124 DeleteToInventoryHolder x = null;
125 125
126 try 126 try
127 { 127 {
@@ -142,9 +142,9 @@ namespace OpenSim.Region.Framework.Scenes
142 142
143 try 143 try
144 { 144 {
145 m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); 145 m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
146 if (x.permissionToDelete) 146 if (x.permissionToDelete)
147 m_scene.DeleteSceneObject(x.objectGroup, false); 147 m_scene.DeleteSceneObject(x.objectGroup, false);
148 } 148 }
149 catch (Exception e) 149 catch (Exception e)
150 { 150 {
@@ -166,6 +166,6 @@ namespace OpenSim.Region.Framework.Scenes
166 166
167 m_log.Debug("[SCENE]: No objects left in inventory send queue."); 167 m_log.Debug("[SCENE]: No objects left in inventory send queue.");
168 return false; 168 return false;
169 } 169 }
170 } 170 }
171} 171}