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* Merge branch 'master' into careminsterMelanie2013-12-071-4/+13
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| * Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2013-11-301-4/+13
* | Merge branch 'master' into careminsterMelanie2013-06-132-2/+8
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| * Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams2013-06-112-2/+8
* | Merge branch 'master' into careminsterMelanie2013-06-043-3/+150
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| * Trigger OnScenePresenceUpdated when the avatar's animations change.Robert Adams2013-05-301-3/+14
| * Add methods to Animation and AnimationSet for easier manipulation andRobert Adams2013-05-302-0/+136
* | Merge branch 'master' into careminsterMelanie2013-01-192-10/+53
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| * Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-181-5/+28
| * Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2013-01-182-5/+24
| * Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
| * Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
| * Fix sequence id fr default animMelanie2013-01-081-1/+1
| * Prevent empty Anim PacksMelanie2013-01-081-0/+12
* | Merge branch 'master' into careminsterMelanie2012-12-161-1/+10
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| * minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)2012-12-141-1/+10
* | Merge branch 'master' into careminsterMelanie2012-10-311-0/+11
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| * Store and send the current movement animation state to a new sim on crossingMelanie2012-10-301-0/+11
* | Merge branch 'master' into careminsterMelanie2012-10-261-3/+5
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| * Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-261-2/+4
| * Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie2012-10-261-1/+1
* | Merge branch 'master' into careminsterMelanie2012-10-261-1/+1
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| * Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...nebadon2012-10-251-1/+1
* | Merge branch 'master' into careminsterMelanie2012-10-042-16/+29
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| * Allow default animation to be stopped to be replaced with another one.Melanie2012-10-042-16/+29
* | Merge branch 'master' into careminsterMelanie2012-07-201-7/+1
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| * Stop explicitly closing and nulling out Animator in order to prevent NREs in ...Justin Clark-Casey (justincc)2012-07-191-7/+1
* | Merge branch 'avination' into careminsterMelanie2012-05-131-2/+18
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| * ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov2012-05-121-2/+18
| * Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...Melanie2012-05-041-10/+3
| * *TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...UbitUmarov2012-05-041-3/+10
* | Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz2012-04-271-6/+13
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* Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2012-03-231-1/+1
* refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)2012-03-223-6/+6
* Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)2012-03-213-24/+79
* Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)2012-01-071-13/+14
* Fix bug where tapping home to stop falling would stop any avatar movement oth...Justin Clark-Casey (justincc)2012-01-071-7/+6
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-12-081-1/+1
* For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)2011-12-031-0/+5
* refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...Justin Clark-Casey (justincc)2011-12-031-14/+12
* Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...Justin Clark-Casey (justincc)2011-12-031-3/+8
* Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)2011-12-031-8/+6
* Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-021-1/+12
* Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2011-11-101-6/+11
* Remove some left over debug and reverse experimental reordering of ifsMelanie2011-11-051-4/+2
* Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie2011-11-051-86/+131
* Animation-States Turning Left, Turning Right implemented/enabledPixel Tomsen2011-10-041-2/+6
* Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-111-2/+8
* Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)2011-08-031-1/+7
* Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2011-08-031-2/+2