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author | Melanie | 2013-12-07 01:08:49 +0000 |
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committer | Melanie | 2013-12-07 01:08:49 +0000 |
commit | 6d6b9ab791a6a759b2a3a8469569f536b3525894 (patch) | |
tree | 9b3a1a63f8b6bd4596d11904be04e667747601c7 /OpenSim/Region/Framework/Scenes/Animation | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Adding profile partners fix to SQLite and PgSQL drivers (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 5529a25..c1394aa 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -420,11 +420,18 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
420 | Falling = false; | 420 | Falling = false; |
421 | // Walking / crouchwalking / running | 421 | // Walking / crouchwalking / running |
422 | if (move.Z < 0f) | 422 | if (move.Z < 0f) |
423 | { | ||
423 | return "CROUCHWALK"; | 424 | return "CROUCHWALK"; |
424 | else if (m_scenePresence.SetAlwaysRun) | 425 | } |
425 | return "RUN"; | 426 | // We need to prevent these animations if the user tries to make their avatar walk or run whilst |
426 | else | 427 | // specifying AGENT_CONTROL_STOP (pressing down space on viewers). |
427 | return "WALK"; | 428 | else if (!m_scenePresence.AgentControlStopActive) |
429 | { | ||
430 | if (m_scenePresence.SetAlwaysRun) | ||
431 | return "RUN"; | ||
432 | else | ||
433 | return "WALK"; | ||
434 | } | ||
428 | } | 435 | } |
429 | else if (!m_jumping) | 436 | else if (!m_jumping) |
430 | { | 437 | { |
@@ -452,6 +459,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
452 | /// <returns>'true' if the animation was changed</returns> | 459 | /// <returns>'true' if the animation was changed</returns> |
453 | public bool UpdateMovementAnimations() | 460 | public bool UpdateMovementAnimations() |
454 | { | 461 | { |
462 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Updating movement animations for {0}", m_scenePresence.Name); | ||
463 | |||
455 | bool ret = false; | 464 | bool ret = false; |
456 | lock (m_animations) | 465 | lock (m_animations) |
457 | { | 466 | { |