Commit message (Expand) | Author | Age | Files | Lines | |
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* | Store and send the current movement animation state to a new sim on crossing | Melanie | 2012-10-30 | 1 | -0/+11 |
* | Separate LSL's notion of the default anim from the actually playing anims. | Melanie | 2012-10-26 | 1 | -2/+4 |
* | Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ... | Melanie | 2012-10-26 | 1 | -1/+1 |
* | Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h... | nebadon | 2012-10-25 | 1 | -1/+1 |
* | Allow default animation to be stopped to be replaced with another one. | Melanie | 2012-10-04 | 1 | -10/+17 |
* | refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity... | Justin Clark-Casey (justincc) | 2012-03-22 | 1 | -2/+2 |
* | Instead of loading default avatar animations in both SLUtil and AvatarAnimati... | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -4/+10 |
* | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -0/+185 |