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path: root/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs (follow)
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* * Now we have boxes. Yay!lbsa712007-08-061-2/+1
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Pa...MW2007-08-011-0/+1
* added OnDisconnectUser event to required classesSean Dague2007-07-301-0/+1
* Deleting objects should now work. But beware they aren't send to your trash f...MW2007-07-291-1/+1
* You should now see the correct Avatar for other users, including their clothe...MW2007-07-281-0/+1
* A few changes so that the number of warnings is less but without deleting eve...MW2007-07-271-1/+0
* More work on inventory and opensim library.MW2007-07-261-0/+5
* * Some work in progress code: Inventory cache, start of inventory server/serv...MW2007-07-221-1/+3
* Some work on Inventory (not yet finished or enabled)MW2007-07-191-0/+6
* Added some Alert methods to Scene , and a console command handler. So from th...MW2007-07-191-0/+3
* A script/custom application should be able to add a particle system to a prim...MW2007-07-181-7/+12
* Sculpted Prims should now work. MW2007-07-181-0/+2
* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-12/+4
* * Trimmed a few hundred warnings off SimpleApp.Adam Frisby2007-07-161-0/+4
* changed to native line ending encodingSean Dague2007-07-161-184/+184
* *Trunk compiles nowmingchen2007-07-161-1/+2
* Couple of small changes to NPC test character.MW2007-07-151-9/+15
* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-151-5/+8
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleAp...MW2007-07-151-0/+174