aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
diff options
context:
space:
mode:
authorMW2007-07-15 22:11:03 +0000
committerMW2007-07-15 22:11:03 +0000
commit4dbad04b9f00924eb58fa371887ab8901faa6ab7 (patch)
treeec976cc11cbf04ad21d65c5599755f8621bab86b /OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
parent* Added new scripting related events, in particular a new event which is trig... (diff)
downloadopensim-SC_OLD-4dbad04b9f00924eb58fa371887ab8901faa6ab7.zip
opensim-SC_OLD-4dbad04b9f00924eb58fa371887ab8901faa6ab7.tar.gz
opensim-SC_OLD-4dbad04b9f00924eb58fa371887ab8901faa6ab7.tar.bz2
opensim-SC_OLD-4dbad04b9f00924eb58fa371887ab8901faa6ab7.tar.xz
It wasn't me who messed up flying when adding a test NPC class. (honestly!)
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs13
1 files changed, 8 insertions, 5 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 1c267c6..e6bc715 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -20,6 +20,7 @@ namespace SimpleApp
20 private uint movementDirection = 0; 20 private uint movementDirection = 0;
21 private bool fly = true; 21 private bool fly = true;
22 private LLQuaternion bodyDirection = LLQuaternion.Identity; 22 private LLQuaternion bodyDirection = LLQuaternion.Identity;
23 private short count = 0;
23 24
24 public event ImprovedInstantMessage OnInstantMessage; 25 public event ImprovedInstantMessage OnInstantMessage;
25 public event ChatFromViewer OnChatFromViewer; 26 public event ChatFromViewer OnChatFromViewer;
@@ -144,13 +145,12 @@ namespace SimpleApp
144 { 145 {
145 Timer timer = new Timer(); 146 Timer timer = new Timer();
146 timer.Enabled = true; 147 timer.Enabled = true;
147 timer.Interval = 10000; 148 timer.Interval = 500;
148 timer.Elapsed += new ElapsedEventHandler(this.Heartbeat); 149 timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
149 } 150 }
150 151
151 public void Heartbeat(object sender, EventArgs e) 152 public void Heartbeat(object sender, EventArgs e)
152 { 153 {
153
154 Encoding enc = Encoding.ASCII; 154 Encoding enc = Encoding.ASCII;
155 155
156 this.OnAgentUpdate(this, movementDirection, bodyDirection); 156 this.OnAgentUpdate(this, movementDirection, bodyDirection);
@@ -165,10 +165,13 @@ namespace SimpleApp
165 movementDirection = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS; 165 movementDirection = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS;
166 fly = true; 166 fly = true;
167 } 167 }
168 if (count >= 40)
169 {
170 this.OnChatFromViewer(enc.GetBytes("Kind of quiet around here isn't it! \0"), 2, new LLVector3(128, 128, 26), this.FirstName + " " + this.LastName, this.AgentId);
171 count = -1;
172 }
168 173
169 this.OnChatFromViewer(enc.GetBytes("Kind of quiet around here isn't it! \0"), 2, new LLVector3(128, 128, 26), this.FirstName + " " + this.LastName, this.AgentId); 174 count++;
170
171
172 } 175 }
173 } 176 }
174} 177}