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* * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2008-02-141-0/+2
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-144-28/+23
* * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa712008-02-141-4/+33
* * Bigisn ODE Stability update 2Teravus Ovares2008-02-141-0/+7
* * Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)Justin Clarke Casey2008-02-131-5/+16
* * Removed a debug line that got called every frame.Teravus Ovares2008-02-131-1/+1
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-132-3/+17
* Clean up more unnecessary String.Format callsJeff Ames2008-02-132-14/+9
* * Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey2008-02-131-0/+2
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-132-44/+6
* Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey2008-02-121-8/+27
* * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...Justin Clarke Casey2008-02-121-1/+1
* * This fixes the object edit box's flipping checkboxes when you modify one of...Teravus Ovares2008-02-122-1/+21
* * various minuscule code convention conformance fixeslbsa712008-02-122-1/+3
* * Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares2008-02-124-13/+40
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-126-22/+35
* * This resolves the null exceptions when a script is manipulating a physical ...Teravus Ovares2008-02-121-3/+9
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-0/+5
* Tiny change to print out a warning in a situation which almost guaranteeably ...Justin Clarke Casey2008-02-111-3/+20
* * Added some connection debugginglbsa712008-02-111-1/+1
* * some refactoring on permissionslbsa712008-02-114-55/+33
* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-114-14/+17
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-114-64/+119
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-103-0/+159
* * This updates adds locking capability. Thanks, lbsa71 for pointing out my b...Teravus Ovares2008-02-103-14/+8
* Removed some ScriptEngine config debugging.Tedd Hansen2008-02-101-0/+5
* * Added support for delinking individual prim from a linkset.Teravus Ovares2008-02-102-3/+34
* * Refactored permissions handling to extract info out of permisisons block in...lbsa712008-02-101-148/+135
* * A lot of ugly permissions updates.Teravus Ovares2008-02-102-5/+64
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-107-124/+115
* * Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2008-02-092-0/+28
* * In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey2008-02-091-4/+4
* Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2008-02-082-2/+5
* refactor - remove unused m_children from EntityBaseJustin Clarke Casey2008-02-082-24/+4
* Minor refactoringJustin Clarke Casey2008-02-081-19/+15
* Minor ScenePresence related refactoringJustin Clarke Casey2008-02-082-18/+30
* * Adding console spam to help track 'The Steve Bug'.Adam Frisby2008-02-081-4/+14
* From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague2008-02-081-1/+12
* * Fix: Send Parcel data on region crossing.Teravus Ovares2008-02-082-0/+3
* * Fixed negative child agents in the sim stats.Teravus Ovares2008-02-071-0/+6
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-073-2/+31
* * didn't save :P so, this is the other half to my last commitTeravus Ovares2008-02-071-1/+20
* * Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares2008-02-073-2/+21
* * Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey2008-02-061-1/+6
* * Added debug message to try track down Mantis#305.Adam Frisby2008-02-061-0/+1
* Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames2008-02-063-40/+9
* * Fixed script count incrementer. Was decrementing but only incrementing wh...Teravus Ovares2008-02-061-2/+2
* * Put the script run limiter on the SceneObjectPart as otherwise you can drop...Teravus Ovares2008-02-061-13/+15
* * Added the ability to start and stop all scripts in the simulator using the ...Teravus Ovares2008-02-062-3/+55
* * Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares2008-02-066-6/+100