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* make dynamic textures temporary to try to stop filling up theSean Dague2008-02-141-1/+1
* More work on trying to get AvatarFactoryModule to play nicely with multiple t...MW2008-02-141-63/+80
* * Fixed accessibility problem on ITerrainChannelAdam Frisby2008-02-141-1/+1
* Added "better" multi thread handling to AvatarFactoryModule, which uses Event...MW2008-02-141-23/+120
* * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2008-02-142-1/+4
* * Tree Populator Module, use "script tree" to make a growing tree in your sim.Adam Frisby2008-02-141-0/+246
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-149-34/+170
* * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa712008-02-141-4/+33
* Revert the index -> Add changes made in AvatarFactoryModule previously. It a...Justin Clarke Casey2008-02-141-2/+2
* * Bigisn ODE Stability update 2Teravus Ovares2008-02-141-0/+7
* * Patch from Dr Schofld's (IBM). In his own wordsJustin Clarke Casey2008-02-131-1/+3
* Added some locks on the cache Dictionary in AvatarFactoryModule.MW2008-02-131-10/+25
* * Fix for mantis 522. However, I would be a little surprised if this code di...Justin Clarke Casey2008-02-131-3/+3
* * Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)Justin Clarke Casey2008-02-131-5/+16
* * Removed a debug line that got called every frame.Teravus Ovares2008-02-131-1/+1
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-132-3/+17
* Clean up more unnecessary String.Format callsJeff Ames2008-02-132-14/+9
* * Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey2008-02-131-0/+2
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-132-44/+6
* Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey2008-02-121-8/+27
* * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...Justin Clarke Casey2008-02-121-1/+1
* * This fixes the object edit box's flipping checkboxes when you modify one of...Teravus Ovares2008-02-122-1/+21
* * various minuscule code convention conformance fixeslbsa712008-02-122-1/+3
* * Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares2008-02-124-13/+40
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-126-22/+35
* * This resolves the null exceptions when a script is manipulating a physical ...Teravus Ovares2008-02-121-3/+9
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-0/+5
* Tiny change to print out a warning in a situation which almost guaranteeably ...Justin Clarke Casey2008-02-111-3/+20
* * Renamed and moved avatar appearance config keys. Everyone who has appearanc...Tedd Hansen2008-02-111-2/+2
* * Added some connection debugginglbsa712008-02-111-1/+1
* * some refactoring on permissionslbsa712008-02-115-108/+84
* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-114-14/+17
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-114-64/+119
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-103-0/+159
* * This updates adds locking capability. Thanks, lbsa71 for pointing out my b...Teravus Ovares2008-02-104-66/+49
* Removed some ScriptEngine config debugging.Tedd Hansen2008-02-102-0/+12
* * Added support for delinking individual prim from a linkset.Teravus Ovares2008-02-102-3/+34
* * Refactored permissions handling to extract info out of permisisons block in...lbsa712008-02-101-148/+135
* * Adding more broken objectflags to the list here. Touch was also broken. I...Teravus Ovares2008-02-101-0/+13
* * A lot of ugly permissions updates.Teravus Ovares2008-02-103-51/+182
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-1010-138/+129
* *Neb try this update. It might fix it.. it might also cause no parcel to ...Teravus Ovares2008-02-091-5/+11
* * added count of texture data bytes and asset byteslbsa712008-02-091-0/+6
* * Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2008-02-092-0/+28
* * In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey2008-02-093-8/+14
* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-093-3/+15
* Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2008-02-082-2/+5
* refactor - remove unused m_children from EntityBaseJustin Clarke Casey2008-02-082-24/+4
* Minor refactoringJustin Clarke Casey2008-02-081-19/+15
* Minor ScenePresence related refactoringJustin Clarke Casey2008-02-082-18/+30