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* Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. I...MW2007-09-113-2/+46
* Get rid of extra green men in minimap on region crossings (they were Dalien Talbot2007-09-111-2/+3
* Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee2007-09-101-0/+6
* mass update of urls in source code to new websiteSean Dague2007-09-109-9/+9
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-104-12/+12
* added avatar updates for physics movement -- fixes gravity & avatar collision...dan miller2007-09-092-4/+16
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-091-0/+38
* ODE: added support for Phantom flag. Presently you need to add 1024 to Objec...dan miller2007-09-092-14/+18
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-081-2/+7
* Added region console command "edit-scale". To use first use change-region to ...MW2007-09-082-0/+29
* Cut down on the number of compile warnings. Now down to 5: 4 are related to u...MW2007-09-081-1/+6
* Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW2007-09-083-5/+20
* added experimental method of trying to relieve missing prim problem (by addin...MW2007-09-064-13/+123
* fixed mantis bug 375 (copy broken with physics/ODE enabled)dan miller2007-09-062-1/+12
* Added "force-update" console command (when a region is set as active), which ...MW2007-09-051-0/+11
* Just trying to get more debug info from a exception that has been reported.MW2007-09-041-1/+1
* Added partial help info when calling "help" command with a region set.MW2007-09-041-0/+10
* Removed the exit-region command, now use "change-region root" or "change-regi...MW2007-09-041-0/+11
* Added "show modules" command that if at root level will display a list of loa...MW2007-09-041-3/+50
* Fixed it so change-region works with region names that have spaces in them. MW2007-09-041-1/+1
* Some work on Module loading/management.MW2007-09-042-76/+114
* Added a Debug method to the Console/log class that has the Conditional attrib...MW2007-08-311-1/+1
* few small changes (all work in progress).MW2007-08-291-2/+1
* Fixed the problem of prims not being loaded from the database (that my last c...MW2007-08-291-2/+8
* Various small changes (some likely to be removed again soon)MW2007-08-294-4/+15
* Attempt to cut down how often objects are backed up to the database.MW2007-08-292-3/+15
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-286-6/+6
* Taken the old scripting engine out of Region.Environment and moved it into a ...MW2007-08-2834-3083/+0
* Start of trying to make Region/Scene more modular. MW2007-08-286-103/+75
* Fixed the bug that sent a region port as the CAPS url, instead of sending the...MW2007-08-271-1/+6
* Deleted a few old files that are no longer used.MW2007-08-276-1058/+4
* Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW2007-08-274-1/+10
* Another small tweak to image sending.MW2007-08-273-1/+11
* Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW2007-08-262-28/+31
* Hopefully fixed the bugs in primitives rotation editingMW2007-08-252-4/+7
* updated to include saving of object flags.Sean Dague2007-08-251-9/+14
* Fixed a problem where some prims didn't show up when you crossed or teleporte...MW2007-08-241-0/+3
* Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so...MW2007-08-241-1/+0
* Hopefully fixed mantis bug #318 (exception when a prim moves across a border,...MW2007-08-241-1/+20
* Scripts are now copied into a prim (ie new copy placed in the prim) rather th...MW2007-08-243-9/+34
* Updated sqlite3.dll to version 3.4.2MW2007-08-242-0/+9
* Added RemovePrim method to the physics plugins interface.MW2007-08-233-12/+27
* Implemented Resize Method in OdePrim.MW2007-08-232-5/+24
* Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW2007-08-233-11/+23
* Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2007-08-232-0/+13
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-225-2/+61
* (Untested) Scripts are individually loaded into objects (on rez), and event f...Tedd Hansen2007-08-221-1/+1
* Added Scene.GetSceneObjectPart(uint localID)MW2007-08-221-0/+17
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW2007-08-222-20/+20
* A little bit of cleaning up.MW2007-08-222-4/+4