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authorMW2007-09-08 07:50:31 +0000
committerMW2007-09-08 07:50:31 +0000
commitc29df824c2db40ccdfbaf7ac6f166c578d77db3a (patch)
tree1e9513d9c5f8d9da48ece5ce796f4d80b5796d82 /OpenSim/Region/Environment/Scenes
parentadded SQLiteAssetData class first pass. This should work, (diff)
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Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs12
3 files changed, 20 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 4151074..1ce75e0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -44,6 +44,7 @@ using OpenSim.Framework.Communications.Caches;
44using OpenSim.Region.Environment.LandManagement; 44using OpenSim.Region.Environment.LandManagement;
45using OpenSim.Region.Environment; 45using OpenSim.Region.Environment;
46using OpenSim.Region.Environment.Interfaces; 46using OpenSim.Region.Environment.Interfaces;
47using OpenSim.Region.Environment.Types;
47using OpenSim.Region.Terrain; 48using OpenSim.Region.Terrain;
48using OpenSim.Framework.Data; 49using OpenSim.Framework.Data;
49using Caps = OpenSim.Region.Capabilities.Caps; 50using Caps = OpenSim.Region.Capabilities.Caps;
@@ -72,6 +73,8 @@ namespace OpenSim.Region.Environment.Scenes
72 private int m_timePhase = 24; 73 private int m_timePhase = 24;
73 private int m_timeUpdateCount; 74 private int m_timeUpdateCount;
74 75
76 public BasicQuadTreeNode QuadTree;
77
75 private Mutex updateLock; 78 private Mutex updateLock;
76 79
77 protected ModuleLoader m_moduleLoader; 80 protected ModuleLoader m_moduleLoader;
@@ -178,6 +181,10 @@ namespace OpenSim.Region.Environment.Scenes
178 181
179 m_eventManager.OnPermissionError += SendPermissionAlert; 182 m_eventManager.OnPermissionError += SendPermissionAlert;
180 183
184 QuadTree = new BasicQuadTreeNode(null, 0, 0, 256, 256);
185 QuadTree.Subdivide();
186 QuadTree.Subdivide();
187
181 MainLog.Instance.Verbose("Creating new entitities instance"); 188 MainLog.Instance.Verbose("Creating new entitities instance");
182 Entities = new Dictionary<LLUUID, EntityBase>(); 189 Entities = new Dictionary<LLUUID, EntityBase>();
183 Avatars = new Dictionary<LLUUID, ScenePresence>(); 190 Avatars = new Dictionary<LLUUID, ScenePresence>();
@@ -596,6 +603,7 @@ namespace OpenSim.Region.Environment.Scenes
596 { 603 {
597 if (!Entities.ContainsKey(sceneObject.UUID)) 604 if (!Entities.ContainsKey(sceneObject.UUID))
598 { 605 {
606 QuadTree.AddObject(sceneObject);
599 Entities.Add(sceneObject.UUID, sceneObject); 607 Entities.Add(sceneObject.UUID, sceneObject);
600 } 608 }
601 } 609 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index dec017e..9e207c8 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -43,6 +43,9 @@ namespace OpenSim.Region.Environment.Scenes
43 43
44 protected byte[] m_particleSystem = new byte[0]; 44 protected byte[] m_particleSystem = new byte[0];
45 45
46 public uint TimeStampFull = 0;
47 public uint TimeStampTerse = 0;
48
46 protected SceneObjectGroup m_parentGroup; 49 protected SceneObjectGroup m_parentGroup;
47 50
48 /// <summary> 51 /// <summary>
@@ -366,6 +369,7 @@ namespace OpenSim.Region.Environment.Scenes
366 { 369 {
367 m_parentGroup.HasChanged = true; 370 m_parentGroup.HasChanged = true;
368 } 371 }
372 this.TimeStampFull =(uint) Util.UnixTimeSinceEpoch();
369 m_updateFlag = 2; 373 m_updateFlag = 2;
370 } 374 }
371 375
@@ -380,6 +384,7 @@ namespace OpenSim.Region.Environment.Scenes
380 { 384 {
381 m_parentGroup.HasChanged = true; 385 m_parentGroup.HasChanged = true;
382 } 386 }
387 this.TimeStampTerse = (uint)Util.UnixTimeSinceEpoch();
383 m_updateFlag = 1; 388 m_updateFlag = 1;
384 } 389 }
385 } 390 }
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 285c691..7b7c595 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -88,11 +88,13 @@ namespace OpenSim.Region.Environment.Scenes
88 public delegate void SignificantClientMovement(IClientAPI remote_client); 88 public delegate void SignificantClientMovement(IClientAPI remote_client);
89 public event SignificantClientMovement OnSignificantClientMovement; 89 public event SignificantClientMovement OnSignificantClientMovement;
90 90
91 public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
92
91 // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>(); 93 // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
92 // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>(); 94 // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
93 95
94 private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>(); 96 private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
95 private Queue<SceneObjectPart> m_teserPartUpdates = new Queue<SceneObjectPart>(); 97 private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
96 98
97 #region Properties 99 #region Properties
98 /// <summary> 100 /// <summary>
@@ -201,7 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
201 203
202 public void AddTersePart(SceneObjectPart part) 204 public void AddTersePart(SceneObjectPart part)
203 { 205 {
204 m_teserPartUpdates.Enqueue(part); 206 m_tersePartUpdates.Enqueue(part);
205 } 207 }
206 208
207 public void AddFullPart(SceneObjectPart part) 209 public void AddFullPart(SceneObjectPart part)
@@ -211,18 +213,18 @@ namespace OpenSim.Region.Environment.Scenes
211 213
212 public void SendPrimUpdates() 214 public void SendPrimUpdates()
213 { 215 {
214 if (m_teserPartUpdates.Count > 0) 216 if (m_tersePartUpdates.Count > 0)
215 { 217 {
216 bool terse = true; 218 bool terse = true;
217 int terseCount = 0; 219 int terseCount = 0;
218 220
219 while (terse) 221 while (terse)
220 { 222 {
221 SceneObjectPart part = m_teserPartUpdates.Dequeue(); 223 SceneObjectPart part = m_tersePartUpdates.Dequeue();
222 part.SendTerseUpdate(this.ControllingClient); 224 part.SendTerseUpdate(this.ControllingClient);
223 terseCount++; 225 terseCount++;
224 226
225 if ((m_teserPartUpdates.Count < 1) |(terseCount > 30)) 227 if ((m_tersePartUpdates.Count < 1) |(terseCount > 30))
226 { 228 {
227 terse = false; 229 terse = false;
228 } 230 }